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authorPerttu Ahola <celeron55@gmail.com>2011-11-21 14:40:16 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:50 +0200
commitcebc8c78a4f5c4a2d7bb246e44f7bd2599de9c9b (patch)
tree336c8a51ae35844309bf027975d9995943755b7b /src/main.cpp
parent290e9219208fd904807bded7ccdb7109a4f92bc6 (diff)
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Make object hit delay smaller for fun; actually it should be roughly zero and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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