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authorPerttu Ahola <celeron55@gmail.com>2011-06-17 22:20:15 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-17 22:20:15 +0300
commitdc5319b6c9f2e39d93f2fa881403f36fc47ffaac (patch)
treeb59d8ef9888d4e4fb75be9a6ad178bc0e9632814 /src/main.cpp
parentd6b54514bfddac3a2b3fe2a1729b822a79a2e99a (diff)
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index bb34a1a97..ed3b322a4 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -228,6 +228,12 @@ TODO: Map saving should be done by EmergeThread
SUGG: Map unloading based on sector reference is not very good, it keeps
unnecessary stuff in memory. I guess. Investigate this.
+TODO: FIXME: Make furnaces handle long step() times better; now a 10-day
+ dtime for a bunch of furnaces will take ages
+
+TODO: When block is placed and it has param_type==CPT_FACEDIR_SIMPLE, set
+ the direction accordingly.
+
Environment:
------------
@@ -1143,7 +1149,7 @@ int main(int argc, char *argv[])
fs::CreateDir(porting::path_userdata);
// Init material properties table
- initializeMaterialProperties();
+ //initializeMaterialProperties();
// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
@@ -1414,7 +1420,6 @@ int main(int argc, char *argv[])
Preload some textures and stuff
*/
- init_content_inventory_texture_paths();
init_mapnode(); // Second call with g_texturesource set
init_mineral();