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author | sweetbomber <ffrogger _zero_ at yahoo dot com> | 2013-05-30 17:14:22 +0100 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2013-12-05 16:09:02 -0500 |
commit | 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b (patch) | |
tree | 3d292747f5518568fda97fb1cbb4c982833e4e76 /src/map.cpp | |
parent | 000da6b25de2af1cc517b9f3c5e9b3576625ec4c (diff) | |
download | minetest-22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b.tar.gz minetest-22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b.tar.bz2 minetest-22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b.zip |
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 78 |
1 files changed, 43 insertions, 35 deletions
diff --git a/src/map.cpp b/src/map.cpp index 4d32ecdfe..55f91c8a6 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -3185,48 +3185,56 @@ void ServerMap::prepareBlock(MapBlock *block) { } } -s16 ServerMap::findGroundLevel(v2s16 p2d) +/** + * Get the ground level by searching for a non CONTENT_AIR node in a column from top to bottom + */ +s16 ServerMap::findGroundLevel(v2s16 p2d, bool cacheBlocks) { -#if 0 - /* - Uh, just do something random... - */ - // Find existing map from top to down - s16 max=63; - s16 min=-64; - v3s16 p(p2d.X, max, p2d.Y); - for(; p.Y>min; p.Y--) - { - MapNode n = getNodeNoEx(p); - if(n.getContent() != CONTENT_IGNORE) - break; + + s16 level; + + // The reference height is the original mapgen height + s16 referenceHeight = m_emerge->getGroundLevelAtPoint(p2d); + s16 maxSearchHeight = 63 + referenceHeight; + s16 minSearchHeight = -63 + referenceHeight; + v3s16 probePosition(p2d.X, maxSearchHeight, p2d.Y); + v3s16 blockPosition = getNodeBlockPos(probePosition); + v3s16 prevBlockPosition = blockPosition; + + // Cache the block to be inspected. + if(cacheBlocks) { + emergeBlock(blockPosition, true); } - if(p.Y == min) - goto plan_b; - // If this node is not air, go to plan b - if(getNodeNoEx(p).getContent() != CONTENT_AIR) - goto plan_b; - // Search existing walkable and return it - for(; p.Y>min; p.Y--) + + // Probes the nodes in the given column + for(; probePosition.Y > minSearchHeight; probePosition.Y--) { - MapNode n = getNodeNoEx(p); - if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE) - return p.Y; - } + if(cacheBlocks) { + // Calculate the block position of the given node + blockPosition = getNodeBlockPos(probePosition); + + // If the node is in an different block, cache it + if(blockPosition != prevBlockPosition) { + emergeBlock(blockPosition, true); + prevBlockPosition = blockPosition; + } + } - // Move to plan b -plan_b: -#endif + MapNode node = getNodeNoEx(probePosition); + if (node.getContent() != CONTENT_IGNORE && + node.getContent() != CONTENT_AIR) { + break; + } + } - /* - Determine from map generator noise functions - */ + // Could not determine the ground. Use map generator noise functions. + if(probePosition.Y == minSearchHeight) { + level = referenceHeight; + } else { + level = probePosition.Y; + } - s16 level = m_emerge->getGroundLevelAtPoint(p2d); return level; - - //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT; - //return (s16)level; } bool ServerMap::loadFromFolders() { |