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authorPerttu Ahola <celeron55@gmail.com>2010-12-14 00:21:18 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-14 00:21:18 +0200
commit626ed6338aa90eb07038adee29643e692fec6545 (patch)
treee00d7974eed67d913cd95c231c8d21d19d34e418 /src/map.cpp
parent3ac2abb0b5f84819abe6feea9d7b883b40369610 (diff)
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in before messing with face drawing orientation
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp196
1 files changed, 4 insertions, 192 deletions
diff --git a/src/map.cpp b/src/map.cpp
index f9adbd00a..213404a07 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1504,7 +1504,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
sector->setHeightmap(p_in_sector, hm);
//TODO: Make these values configurable
- hm->generateContinued(0.0, 0.0, corners);
+ //hm->generateContinued(0.0, 0.0, corners);
+ hm->generateContinued(0.5, 0.2, corners);
//hm->generateContinued(1.0, 0.2, corners);
//hm->generateContinued(2.0, 0.2, corners);
@@ -2755,7 +2756,6 @@ void ServerMap::PrintInfo(std::ostream &out)
ClientMap::ClientMap(
Client *client,
- video::SMaterial *materials,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
@@ -2763,7 +2763,6 @@ ClientMap::ClientMap(
Map(dout_client),
scene::ISceneNode(parent, mgr, id),
m_client(client),
- m_materials(materials),
mesh(NULL)
{
/*m_box = core::aabbox3d<f32>(0,0,0,
@@ -2837,8 +2836,7 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
sector->deSerialize(is);
}
-void ClientMap::renderMap(video::IVideoDriver* driver,
- video::SMaterial *materials, s32 pass)
+void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
DSTACK(__FUNCTION_NAME);
@@ -3037,193 +3035,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver,
void ClientMap::updateMesh()
{
-#if 0
- DSTACK(__FUNCTION_NAME);
- //TODO
- /*
- Check what sectors don't draw anything useful at ground level
- and create a mesh of the rough heightmap at those positions.
- */
-
- m_camera_mutex.Lock();
- v3f camera_position = m_camera_position;
- v3f camera_direction = m_camera_direction;
- m_camera_mutex.Unlock();
-
- v3s16 cam_pos_nodes(
- camera_position.X / BS,
- camera_position.Y / BS,
- camera_position.Z / BS);
-
- v3s16 box_nodes_d = HEIGHTMAP_RANGE_NODES * v3s16(1,1,1);
-
- v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
- v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
-
- // Take a fair amount as we will be dropping more out later
- v3s16 p_blocks_min(
- p_nodes_min.X / MAP_BLOCKSIZE - 1,
- p_nodes_min.Y / MAP_BLOCKSIZE - 1,
- p_nodes_min.Z / MAP_BLOCKSIZE - 1);
- v3s16 p_blocks_max(
- p_nodes_max.X / MAP_BLOCKSIZE + 1,
- p_nodes_max.Y / MAP_BLOCKSIZE + 1,
- p_nodes_max.Z / MAP_BLOCKSIZE + 1);
-
- /*
- Initialize new mesh
- */
-
- scene::SMesh *mesh_new = new scene::SMesh();
- //scene::IMeshBuffer *buf = NULL;
- scene::SMeshBuffer *buf = NULL;
-
- u8 material_in_use = 0;
-
- /*
- Loop through sectors
- */
-
- for(core::map<v2s16, MapSector*>::Iterator
- si = m_sectors.getIterator();
- si.atEnd() == false; si++)
- {
- MapSector *sector = si.getNode()->getValue();
-
- if(sector->getId() != MAPSECTOR_CLIENT)
- {
- dstream<<"WARNING: Client has a non-client sector"
- <<std::endl;
- continue;
- }
-
- ClientMapSector *cs = (ClientMapSector*)sector;
-
- v2s16 sp = sector->getPos();
-
- if(sp.X < p_blocks_min.X
- || sp.X > p_blocks_max.X
- || sp.Y < p_blocks_min.Z
- || sp.Y > p_blocks_max.Z)
- continue;
-
- /*
- Get some ground level info
- */
-
- s16 a = -5;
-
- s16 cn[4] =
- {
- cs->getCorner(0)+a,
- cs->getCorner(1)+a,
- cs->getCorner(2)+a,
- cs->getCorner(3)+a,
- };
- s16 cn_avg = (cn[0]+cn[1]+cn[2]+cn[3])/4;
- s16 cn_min = 32767;
- s16 cn_max = -32768;
- for(s16 i=0; i<4; i++)
- {
- if(cn[i] < cn_min)
- cn_min = cn[i];
- if(cn[i] > cn_max)
- cn_max = cn[i];
- }
- s16 cn_slope = cn_max - cn_min;
-
- /*
- Generate this part of the heightmap mesh
- */
-
- u8 material;
- if(cn_avg + MAP_BLOCKSIZE/4 <= WATER_LEVEL)
- material = 0;
- else if(cn_slope <= MAP_BLOCKSIZE)
- material = 1;
- else
- material = 2;
-
- if(material != material_in_use || buf == NULL)
- {
- // Try to get a meshbuffer associated with the material
- buf = (scene::SMeshBuffer*)mesh_new->getMeshBuffer
- (g_mesh_materials[material]);
- // If not found, create one
- if(buf == NULL)
- {
- // This is a "Standard MeshBuffer",
- // it's a typedeffed CMeshBuffer<video::S3DVertex>
- buf = new scene::SMeshBuffer();
-
- // Set material
- buf->Material = g_mesh_materials[material];
- // Use VBO
- //buf->setHardwareMappingHint(scene::EHM_STATIC);
- // Add to mesh
- mesh_new->addMeshBuffer(buf);
- // Mesh grabbed it
- buf->drop();
- }
- material_in_use = material;
- }
-
- // Sector side width in floating-point units
- f32 sd = BS * MAP_BLOCKSIZE;
- // Sector position in global floating-point units
- v3f spf = v3f((f32)sp.X, 0, (f32)sp.Y) * sd;
-
- //video::SColor c(255,255,255,255);
- u8 cc = 180;
- video::SColor c(255,cc,cc,cc);
-
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(spf.X, (f32)BS*cn[0],spf.Z, 0,0,0, c, 0,1),
- video::S3DVertex(spf.X+sd,(f32)BS*cn[1],spf.Z, 0,0,0, c, 1,1),
- video::S3DVertex(spf.X+sd,(f32)BS*cn[2],spf.Z+sd,0,0,0, c, 1,0),
- video::S3DVertex(spf.X, (f32)BS*cn[3],spf.Z+sd,0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
-
- buf->append(vertices, 4, indices, 6);
- }
-
- // Set VBO on
- //mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
-
- /*
- Replace the mesh
- */
-
- mesh_mutex.Lock();
-
- scene::SMesh *mesh_old = mesh;
-
- //DEBUG
- /*mesh = NULL;
- mesh_new->drop();*/
- mesh = mesh_new;
-
- mesh_mutex.Unlock();
-
- if(mesh_old != NULL)
- {
- /*dstream<<"mesh_old refcount="<<mesh_old->getReferenceCount()
- <<std::endl;
- scene::IMeshBuffer *buf = mesh_new->getMeshBuffer
- (g_materials[CONTENT_GRASS]);
- if(buf != NULL)
- dstream<<"grass buf refcount="<<buf->getReferenceCount()
- <<std::endl;*/
-
- mesh_old->drop();
- }
- else
- {
- dstream<<"WARNING: There was no old master heightmap mesh"<<std::endl;
- }
-#endif
+ //TODO: Remove this
}
void ClientMap::PrintInfo(std::ostream &out)