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authorPerttu Ahola <celeron55@gmail.com>2012-07-26 22:06:45 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-07-27 02:27:18 +0300
commit0190f9b077dcb2b8cb41c622dd91ffc1e04dacac (patch)
tree0baa7a5d2094afdbb193e1850836c209c9395c70 /src/map.h
parent0c91a0d59db70f3f502004d4c37fecd4e10c9401 (diff)
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Experimental-ish rollback functionality
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map.h b/src/map.h
index b561e5e72..30cf626bb 100644
--- a/src/map.h
+++ b/src/map.h
@@ -44,6 +44,7 @@ class ServerMapSector;
class MapBlock;
class NodeMetadata;
class IGameDef;
+class IRollbackReportSink;
namespace mapgen{
struct BlockMakeData;
@@ -169,7 +170,7 @@ public:
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event);
-
+
// On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
@@ -336,7 +337,7 @@ protected:
IGameDef *m_gamedef;
core::map<MapEventReceiver*, bool> m_event_receivers;
-
+
core::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted