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author | Kahrl <kahrl@gmx.net> | 2012-01-21 00:11:44 +0100 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-01-22 17:24:50 +0200 |
commit | 157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (patch) | |
tree | a194b86e0452d1dc892aec6b3ac940327ce85e2a /src/map.h | |
parent | f22c73f50169b978f13c0b6511805b9d4a1a6871 (diff) | |
download | minetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.tar.gz minetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.tar.bz2 minetest-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.zip |
Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -212,7 +212,7 @@ public: These handle lighting but not faces. */ void addNodeAndUpdate(v3s16 p, MapNode n, - core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name); + core::map<v3s16, MapBlock*> &modified_blocks); void removeNodeAndUpdate(v3s16 p, core::map<v3s16, MapBlock*> &modified_blocks); |