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authorKahrl <kahrl@gmx.net>2012-01-21 00:11:44 +0100
committerPerttu Ahola <celeron55@gmail.com>2012-01-22 17:24:50 +0200
commit157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (patch)
treea194b86e0452d1dc892aec6b3ac940327ce85e2a /src/map.h
parentf22c73f50169b978f13c0b6511805b9d4a1a6871 (diff)
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Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.h b/src/map.h
index 2bd2c0eb8..90255c1d9 100644
--- a/src/map.h
+++ b/src/map.h
@@ -212,7 +212,7 @@ public:
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
- core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name);
+ core::map<v3s16, MapBlock*> &modified_blocks);
void removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks);