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authorPerttu Ahola <celeron55@gmail.com>2010-11-27 01:02:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-11-27 01:02:21 +0200
commit4e249fb3fbf75f0359758760d88e22aa5b14533c (patch)
tree323087d05efbd2ace27b316d4f017cf812a31992 /src/mapblock.h
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+/*
+(c) 2010 Perttu Ahola <celeron55@gmail.com>
+*/
+
+#ifndef MAPBLOCK_HEADER
+#define MAPBLOCK_HEADER
+
+#include <jmutex.h>
+#include <jmutexautolock.h>
+#include <exception>
+#include "debug.h"
+#include "common_irrlicht.h"
+#include "mapnode.h"
+#include "exceptions.h"
+#include "serialization.h"
+#include "constants.h"
+#include "mapblockobject.h"
+
+#define MAP_BLOCKSIZE 16
+
+// Named by looking towards z+
+enum{
+ FACE_BACK=0,
+ FACE_TOP,
+ FACE_RIGHT,
+ FACE_FRONT,
+ FACE_BOTTOM,
+ FACE_LEFT
+};
+
+struct FastFace
+{
+ u8 material;
+ video::S3DVertex vertices[4]; // Precalculated vertices
+};
+
+enum
+{
+ NODECONTAINER_ID_MAPBLOCK,
+ NODECONTAINER_ID_MAPSECTOR,
+ NODECONTAINER_ID_MAP
+};
+
+class NodeContainer
+{
+public:
+ virtual bool isValidPosition(v3s16 p) = 0;
+ virtual MapNode getNode(v3s16 p) = 0;
+ virtual void setNode(v3s16 p, MapNode & n) = 0;
+ virtual u16 nodeContainerId() const = 0;
+};
+
+class MapBlock : public NodeContainer
+{
+private:
+
+ NodeContainer *m_parent;
+ // Position in blocks on parent
+ v3s16 m_pos;
+ /*
+ If NULL, block is a dummy block.
+ Dummy blocks are used for caching not-found-on-disk blocks.
+ */
+ MapNode * data;
+ /*
+ - On the client, this is used for checking whether to
+ recalculate the face cache. (Is it anymore?)
+ - On the server, this is used for telling whether the
+ block has been changed from the one on disk.
+ */
+ bool changed;
+ /*
+ Used for some initial lighting stuff.
+ At least /has been/ used. 8)
+ */
+ bool is_underground;
+
+ MapBlockObjectList m_objects;
+
+public:
+
+ /*
+ This used by Server's block creation stuff for not sending
+ blocks that are waiting a lighting update.
+
+ If true, the block needs some work by the one who set this
+ to true.
+
+ While true, nobody else should touch the block.
+ */
+ //bool is_incomplete;
+
+ scene::SMesh *mesh;
+ JMutex mesh_mutex;
+
+ MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false):
+ m_parent(parent),
+ m_pos(pos),
+ changed(true),
+ is_underground(false),
+ m_objects(this)
+ //is_incomplete(false)
+ {
+ data = NULL;
+ if(dummy == false)
+ reallocate();
+ mesh_mutex.Init();
+ mesh = NULL;
+ }
+
+ ~MapBlock()
+ {
+ {
+ JMutexAutoLock lock(mesh_mutex);
+
+ if(mesh != NULL)
+ {
+ mesh->drop();
+ mesh = NULL;
+ }
+ }
+
+ if(data)
+ delete[] data;
+ }
+
+ virtual u16 nodeContainerId() const
+ {
+ return NODECONTAINER_ID_MAPBLOCK;
+ }
+
+ NodeContainer * getParent()
+ {
+ return m_parent;
+ }
+
+ bool isDummy()
+ {
+ return (data == NULL);
+ }
+
+ void unDummify()
+ {
+ assert(isDummy());
+ reallocate();
+ }
+
+ bool getChangedFlag()
+ {
+ return changed;
+ }
+
+ void resetChangedFlag()
+ {
+ changed = false;
+ }
+
+ void setChangedFlag()
+ {
+ changed = true;
+ }
+
+ v3s16 getPos()
+ {
+ return m_pos;
+ }
+
+ v3s16 getPosRelative()
+ {
+ return m_pos * MAP_BLOCKSIZE;
+ }
+
+ bool getIsUnderground()
+ {
+ return is_underground;
+ }
+
+ void setIsUnderground(bool a_is_underground)
+ {
+ is_underground = a_is_underground;
+ setChangedFlag();
+ }
+
+ core::aabbox3d<s16> getBox()
+ {
+ return core::aabbox3d<s16>(getPosRelative(),
+ getPosRelative()
+ + v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
+ - v3s16(1,1,1));
+ }
+
+ void reallocate()
+ {
+ if(data != NULL)
+ delete[] data;
+ u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
+ data = new MapNode[l];
+ for(u32 i=0; i<l; i++){
+ data[i] = MapNode();
+ }
+ setChangedFlag();
+ }
+
+ bool isValidPosition(v3s16 p)
+ {
+ if(data == NULL)
+ return false;
+ return (p.X >= 0 && p.X < MAP_BLOCKSIZE
+ && p.Y >= 0 && p.Y < MAP_BLOCKSIZE
+ && p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
+ }
+
+ /*
+ Regular MapNode get-setters
+ */
+
+ MapNode getNode(s16 x, s16 y, s16 z)
+ {
+ if(data == NULL)
+ throw InvalidPositionException();
+ if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
+ }
+
+ MapNode getNode(v3s16 p)
+ {
+ return getNode(p.X, p.Y, p.Z);
+ }
+
+ void setNode(s16 x, s16 y, s16 z, MapNode & n)
+ {
+ if(data == NULL)
+ throw InvalidPositionException();
+ if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n;
+ setChangedFlag();
+ }
+
+ void setNode(v3s16 p, MapNode & n)
+ {
+ setNode(p.X, p.Y, p.Z, n);
+ }
+
+ /*
+ These functions consult the parent container if the position
+ is not valid on this MapBlock.
+ */
+ bool isValidPositionParent(v3s16 p);
+ MapNode getNodeParent(v3s16 p);
+ void setNodeParent(v3s16 p, MapNode & n);
+
+ void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
+ {
+ for(u16 z=0; z<d; z++)
+ for(u16 y=0; y<h; y++)
+ for(u16 x=0; x<w; x++)
+ setNode(x0+x, y0+y, z0+z, node);
+ }
+
+ static FastFace * makeFastFace(u8 material, u8 light, v3f p,
+ v3f dir, v3f scale, v3f posRelative_f);
+
+ u8 getFaceLight(v3s16 p, v3s16 face_dir);
+
+ /*
+ Gets node material from any place relative to block.
+ Returns MATERIAL_AIR if doesn't exist.
+ */
+ u8 getNodeMaterial(v3s16 p);
+
+ /*
+ startpos:
+ translate_dir: unit vector with only one of x, y or z
+ face_dir: unit vector with only one of x, y or z
+ */
+ void updateFastFaceRow(v3s16 startpos,
+ u16 length,
+ v3s16 translate_dir,
+ v3s16 face_dir,
+ core::list<FastFace*> &dest);
+
+ void updateMesh();
+
+ bool propagateSunlight(core::map<v3s16, bool> & light_sources);
+
+ // Doesn't write version by itself
+ void serialize(std::ostream &os, u8 version);
+
+ void deSerialize(std::istream &is, u8 version);
+
+ void serializeObjects(std::ostream &os, u8 version)
+ {
+ m_objects.serialize(os, version);
+ }
+ // If smgr!=NULL, new objects are added to the scene
+ void updateObjects(std::istream &is, u8 version,
+ scene::ISceneManager *smgr)
+ {
+ m_objects.update(is, version, smgr);
+
+ setChangedFlag();
+ }
+ void clearObjects()
+ {
+ m_objects.clear();
+
+ setChangedFlag();
+ }
+ void addObject(MapBlockObject *object)
+ throw(ContainerFullException, AlreadyExistsException)
+ {
+ m_objects.add(object);
+
+ setChangedFlag();
+ }
+ void removeObject(s16 id)
+ {
+ m_objects.remove(id);
+
+ setChangedFlag();
+ }
+ MapBlockObject * getObject(s16 id)
+ {
+ return m_objects.get(id);
+ }
+ JMutexAutoLock * getObjectLock()
+ {
+ return m_objects.getLock();
+ }
+ void stepObjects(float dtime, bool server)
+ {
+ m_objects.step(dtime, server);
+
+ setChangedFlag();
+ }
+
+ /*void wrapObject(MapBlockObject *object)
+ {
+ m_objects.wrapObject(object);
+
+ setChangedFlag();
+ }*/
+
+ // origin is relative to block
+ void getObjects(v3f origin, f32 max_d,
+ core::array<DistanceSortedObject> &dest)
+ {
+ m_objects.getObjects(origin, max_d, dest);
+ }
+
+private:
+
+ /*
+ Used only internally, because changes can't be tracked
+ */
+
+ MapNode & getNodeRef(s16 x, s16 y, s16 z)
+ {
+ if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
+ return data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x];
+ }
+ MapNode & getNodeRef(v3s16 &p)
+ {
+ return getNodeRef(p.X, p.Y, p.Z);
+ }
+};
+
+inline bool blockpos_over_limit(v3s16 p)
+{
+ return
+ (p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE);
+}
+
+/*
+ Returns the position of the block where the node is located
+*/
+inline v3s16 getNodeBlockPos(v3s16 p)
+{
+ return getContainerPos(p, MAP_BLOCKSIZE);
+}
+
+inline v2s16 getNodeSectorPos(v2s16 p)
+{
+ return getContainerPos(p, MAP_BLOCKSIZE);
+}
+
+inline s16 getNodeBlockY(s16 y)
+{
+ return getContainerPos(y, MAP_BLOCKSIZE);
+}
+
+#endif
+