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authorDániel Juhász <juhdanad@gmail.com>2018-02-04 04:16:45 +0100
committerAndrew Ward <rw@rubenwardy.com>2018-02-04 03:16:45 +0000
commit735fc2a1f25eed78460c02867a4960fbf1e66a72 (patch)
tree45c25a6958309bf6b6277f5a201dc6b112a91e22 /src/mapblock.h
parentcf0bcebc7620ff2a4bfb44bcbc4909ff9dbe8d24 (diff)
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Remove unused light updating code
Also remove the unit test that tests the removed algorithms.
Diffstat (limited to 'src/mapblock.h')
-rw-r--r--src/mapblock.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mapblock.h b/src/mapblock.h
index 3871c656d..00695a94e 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -348,10 +348,6 @@ public:
setNode(x0 + x, y0 + y, z0 + z, node);
}
- // See comments in mapblock.cpp
- bool propagateSunlight(std::set<v3s16> &light_sources,
- bool remove_light=false, bool *black_air_left=NULL);
-
// Copies data to VoxelManipulator to getPosRelative()
void copyTo(VoxelManipulator &dst);