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authorCraig Robbins <kde.psych@gmail.com>2015-02-11 17:01:19 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-02-11 17:01:19 +1000
commitf824866686ddba471a7b0c3178eaf968883bb69e (patch)
tree44f3e00e3f23f48648e066b70a8cdd41cdd8a08f /src/mapblock_mesh.cpp
parentd25ff8fd2592f457b91e8a61240694af3902d23f (diff)
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Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 318be14d6..cf311acba 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -42,7 +42,7 @@ static void applyFacesShading(video::SColor& color, float factor)
MeshMakeData
*/
-MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders):
+MeshMakeData::MeshMakeData(IGameDef *gamedef):
m_vmanip(),
m_blockpos(-1337,-1337,-1337),
m_crack_pos_relative(-1337, -1337, -1337),
@@ -50,8 +50,7 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef, bool use_shaders):
m_smooth_lighting(false),
m_show_hud(false),
m_highlight_mesh_color(255, 255, 255, 255),
- m_gamedef(gamedef),
- m_use_shaders(use_shaders)
+ m_gamedef(gamedef)
{}
void MeshMakeData::fill(MapBlock *block)