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author | Kahrl <kahrl@gmx.net> | 2012-01-12 06:10:39 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2012-01-12 06:10:39 +0100 |
commit | 6a76c226e10e92c3e3339096f07f8ab065e2098b (patch) | |
tree | 396d9083f5f76ebb5ba96df113ba68046c2487df /src/mapblock_mesh.cpp | |
parent | 569156b01302ea4ba45d11ff5524b62dbc6a9aa0 (diff) | |
download | minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.tar.gz minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.tar.bz2 minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.zip |
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r-- | src/mapblock_mesh.cpp | 76 |
1 files changed, 53 insertions, 23 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index c051dda50..db9057e19 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include "profiler.h" #include "nodedef.h" -#include "tile.h" #include "gamedef.h" #include "content_mapblock.h" #include "mineral.h" // For mineral_block_texture @@ -83,6 +82,39 @@ void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block) } } +void MeshMakeData::fillSingleNode(u32 daynight_ratio, MapNode *node) +{ + m_daynight_ratio = daynight_ratio; + m_blockpos = v3s16(0,0,0); + m_temp_mods.clear(); + + v3s16 blockpos_nodes = v3s16(0,0,0); + VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE, + blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1)); + s32 volume = area.getVolume(); + s32 our_node_index = area.index(1,1,1); + + // Allocate this block + neighbors + m_vmanip.clear(); + m_vmanip.addArea(area); + + // Fill in data + MapNode *data = new MapNode[volume]; + for(s32 i = 0; i < volume; i++) + { + if(i == our_node_index) + { + data[i] = *node; + } + else + { + data[i] = MapNode(CONTENT_AIR, LIGHT_MAX, 0); + } + } + m_vmanip.copyFrom(data, area, area.MinEdge, area.MinEdge, area.getExtent()); + delete[] data; +} + /* vertex_dirs: v3s16[4] */ @@ -207,8 +239,8 @@ static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p, else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y; else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z; - v3f zerovector = v3f(0,0,0); - + v3f normal(dir.X, dir.Y, dir.Z); + u8 alpha = tile.alpha; /*u8 alpha = 255; if(tile.id == TILE_WATER) @@ -230,16 +262,16 @@ static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p, face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), c, core::vector2d<f32>(x0+w*abs_scale, y0));*/ - face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), + face.vertices[0] = video::S3DVertex(vertex_pos[0], normal, MapBlock_LightColor(alpha, li0), core::vector2d<f32>(x0+w*abs_scale, y0+h)); - face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0), + face.vertices[1] = video::S3DVertex(vertex_pos[1], normal, MapBlock_LightColor(alpha, li1), core::vector2d<f32>(x0, y0+h)); - face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0), + face.vertices[2] = video::S3DVertex(vertex_pos[2], normal, MapBlock_LightColor(alpha, li2), core::vector2d<f32>(x0, y0)); - face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), + face.vertices[3] = video::S3DVertex(vertex_pos[3], normal, MapBlock_LightColor(alpha, li3), core::vector2d<f32>(x0+w*abs_scale, y0)); @@ -309,8 +341,8 @@ static TileSpec getTile(const MapNode &node, v3s16 dir, Gets node tile from any place relative to block. Returns TILE_NODE if doesn't exist or should not be drawn. */ -static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, - NodeModMap &temp_mods, ITextureSource *tsrc, INodeDefManager *ndef) +TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, + NodeModMap *temp_mods, ITextureSource *tsrc, INodeDefManager *ndef) { TileSpec spec; spec = getTile(mn, face_dir, tsrc, ndef); @@ -325,13 +357,15 @@ static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, { struct NodeMod mod = n->getValue();*/ NodeMod mod; - if(temp_mods.get(p, &mod)) + if(temp_mods && temp_mods->get(p, &mod)) { + #if 0 // NODEMOD_CHANGECONTENT isn't used at the moment if(mod.type == NODEMOD_CHANGECONTENT) { MapNode mn2(mod.param); spec = getTile(mn2, face_dir, tsrc, ndef); } + #endif if(mod.type == NODEMOD_CRACK) { /* @@ -361,19 +395,14 @@ static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, return spec; } -static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) +static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap *temp_mods) { /* Check temporary modifications on this node */ - /*core::map<v3s16, NodeMod>::Node *n; - n = m_temp_mods.find(p); - // If modified - if(n != NULL) - { - struct NodeMod mod = n->getValue();*/ + #if 0 // NODEMOD_CHANGECONTENT isn't used at the moment NodeMod mod; - if(temp_mods.get(p, &mod)) + if(temp_mods && temp_mods->get(p, &mod)) { if(mod.type == NODEMOD_CHANGECONTENT) { @@ -395,6 +424,7 @@ static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) */ } } + #endif return mn.getContent(); } @@ -469,7 +499,7 @@ static void getTileInfo( v3s16 face_dir, u32 daynight_ratio, VoxelManipulator &vmanip, - NodeModMap &temp_mods, + NodeModMap *temp_mods, bool smooth_lighting, IGameDef *gamedef, // Output: @@ -553,7 +583,7 @@ static void updateFastFaceRow( v3s16 face_dir, v3f face_dir_f, core::array<FastFace> &dest, - NodeModMap &temp_mods, + NodeModMap *temp_mods, VoxelManipulator &vmanip, v3s16 blockpos_nodes, bool smooth_lighting, @@ -749,7 +779,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef) v3s16(0,1,0), //face dir v3f (0,1,0), fastfaces_new, - data->m_temp_mods, + &data->m_temp_mods, data->m_vmanip, blockpos_nodes, smooth_lighting, @@ -768,7 +798,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef) v3s16(1,0,0), v3f (1,0,0), fastfaces_new, - data->m_temp_mods, + &data->m_temp_mods, data->m_vmanip, blockpos_nodes, smooth_lighting, @@ -787,7 +817,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef) v3s16(0,0,1), v3f (0,0,1), fastfaces_new, - data->m_temp_mods, + &data->m_temp_mods, data->m_vmanip, blockpos_nodes, smooth_lighting, |