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authorKahrl <kahrl@gmx.net>2013-06-24 04:17:50 +0200
committerKahrl <kahrl@gmx.net>2013-07-02 03:03:10 +0200
commit8161ab573fd6f8a45b3986278ce7fc1596140526 (patch)
tree0aea4fce4e14e035b386ee773e8abd68bc51bea6 /src/mapblock_mesh.cpp
parentcaf0b67e47fd4c6b2a2bc61c36010e2adf9db388 (diff)
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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp81
1 files changed, 30 insertions, 51 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index be88b1973..a9ed75325 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -452,6 +452,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
// Position is at the center of the cube.
v3f pos = p * BS;
+ float x0 = 0.0;
+ float y0 = 0.0;
+ float w = 1.0;
+ float h = 1.0;
+
v3f vertex_pos[4];
v3s16 vertex_dirs[4];
getNodeVertexDirs(dir, vertex_dirs);
@@ -488,8 +493,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[3] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[1];
vertex_dirs[1] = t;
- tile.texture.pos.Y += tile.texture.size.Y;
- tile.texture.size.Y *= -1;
+ y0 += h;
+ h *= -1;
break;
case 5: //FXR270
t = vertex_dirs[0];
@@ -497,8 +502,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[1] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[3];
vertex_dirs[3] = t;
- tile.texture.pos.Y += tile.texture.size.Y;
- tile.texture.size.Y *= -1;
+ y0 += h;
+ h *= -1;
break;
case 6: //FYR90
t = vertex_dirs[0];
@@ -506,8 +511,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[3] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[1];
vertex_dirs[1] = t;
- tile.texture.pos.X += tile.texture.size.X;
- tile.texture.size.X *= -1;
+ x0 += w;
+ w *= -1;
break;
case 7: //FYR270
t = vertex_dirs[0];
@@ -515,16 +520,16 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
vertex_dirs[1] = vertex_dirs[2];
vertex_dirs[2] = vertex_dirs[3];
vertex_dirs[3] = t;
- tile.texture.pos.X += tile.texture.size.X;
- tile.texture.size.X *= -1;
+ x0 += w;
+ w *= -1;
break;
case 8: //FX
- tile.texture.pos.Y += tile.texture.size.Y;
- tile.texture.size.Y *= -1;
+ y0 += h;
+ h *= -1;
break;
case 9: //FY
- tile.texture.pos.X += tile.texture.size.X;
- tile.texture.size.X *= -1;
+ x0 += w;
+ w *= -1;
break;
default:
break;
@@ -555,11 +560,6 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
u8 alpha = tile.alpha;
- float x0 = tile.texture.pos.X;
- float y0 = tile.texture.pos.Y;
- float w = tile.texture.size.X;
- float h = tile.texture.size.Y;
-
face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
MapBlock_LightColor(alpha, li0, light_source),
core::vector2d<f32>(x0+w*abs_scale, y0+h));
@@ -645,12 +645,6 @@ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data)
if(p == data->m_crack_pos_relative)
{
spec.material_flags |= MATERIAL_FLAG_CRACK;
- spec.texture = data->m_gamedef->tsrc()->getTextureRawAP(spec.texture);
- }
- // If animated, replace tile texture with one without texture atlas
- if(spec.material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
- {
- spec.texture = data->m_gamedef->tsrc()->getTextureRawAP(spec.texture);
}
return spec;
}
@@ -717,7 +711,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
u16 tile_index=facedir*16 + dir_i;
TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
spec.rotation=dir_to_tile[tile_index + 1];
- spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture.id);
+ spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture_id);
return spec;
}
@@ -889,23 +883,7 @@ static void updateFastFaceRow(
continuous_tiles_count++;
- // This is set to true if the texture doesn't allow more tiling
- bool end_of_texture = false;
- /*
- If there is no texture, it can be tiled infinitely.
- If tiled==0, it means the texture can be tiled infinitely.
- Otherwise check tiled agains continuous_tiles_count.
- */
- if(tile.texture.atlas != NULL && tile.texture.tiled != 0)
- {
- if(tile.texture.tiled <= continuous_tiles_count)
- end_of_texture = true;
- }
-
- // Do this to disable tiling textures
- //end_of_texture = true; //DEBUG
-
- if(next_is_different || end_of_texture)
+ if(next_is_different)
{
/*
Create a face if there should be one
@@ -1060,7 +1038,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
const u16 indices[] = {0,1,2,2,3,0};
const u16 indices_alternate[] = {0,1,3,2,3,1};
- if(f.tile.texture.atlas == NULL)
+ if(f.tile.texture == NULL)
continue;
const u16 *indices_p = indices;
@@ -1112,7 +1090,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
if(p.tile.material_flags & MATERIAL_FLAG_CRACK)
{
ITextureSource *tsrc = data->m_gamedef->tsrc();
- std::string crack_basename = tsrc->getTextureName(p.tile.texture.id);
+ std::string crack_basename = tsrc->getTextureName(p.tile.texture_id);
if(p.tile.material_flags & MATERIAL_FLAG_CRACK_OVERLAY)
crack_basename += "^[cracko";
else
@@ -1137,9 +1115,11 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
}
// Replace tile texture with the first animation frame
std::ostringstream os(std::ios::binary);
- os<<tsrc->getTextureName(p.tile.texture.id);
+ os<<tsrc->getTextureName(p.tile.texture_id);
os<<"^[verticalframe:"<<(int)p.tile.animation_frame_count<<":0";
- p.tile.texture = tsrc->getTexture(os.str());
+ p.tile.texture = tsrc->getTexture(
+ os.str(),
+ &p.tile.texture_id);
}
// - Classic lighting (shaders handle this by themselves)
if(!enable_shaders)
@@ -1173,7 +1153,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE);
material.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- material.setTexture(0, p.tile.texture.atlas);
+ material.setTexture(0, p.tile.texture);
if(enable_shaders)
p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
else
@@ -1259,8 +1239,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
ITextureSource *tsrc = m_gamedef->getTextureSource();
std::ostringstream os;
os<<basename<<crack;
- AtlasPointer ap = tsrc->getTexture(os.str());
- buf->getMaterial().setTexture(0, ap.atlas);
+ buf->getMaterial().setTexture(0,
+ tsrc->getTexture(os.str()));
}
m_last_crack = crack;
@@ -1287,11 +1267,10 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
// Create new texture name from original
std::ostringstream os(std::ios::binary);
- os<<tsrc->getTextureName(tile.texture.id);
+ os<<tsrc->getTextureName(tile.texture_id);
os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
// Set the texture
- AtlasPointer ap = tsrc->getTexture(os.str());
- buf->getMaterial().setTexture(0, ap.atlas);
+ buf->getMaterial().setTexture(0, tsrc->getTexture(os.str()));
}
// Day-night transition