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author | Perttu Ahola <celeron55@gmail.com> | 2014-07-06 21:57:12 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2014-07-06 22:01:03 +0300 |
commit | 9b44bbd0a6236019b0c4f32156baa513f9674431 (patch) | |
tree | 4d3b9d9e0f9f4c5a7dc5882a2e95c50d99bde282 /src/mapblock_mesh.cpp | |
parent | eadde1e74113ee175708795fc24f8f5d1c746c1d (diff) | |
download | minetest-9b44bbd0a6236019b0c4f32156baa513f9674431.tar.gz minetest-9b44bbd0a6236019b0c4f32156baa513f9674431.tar.bz2 minetest-9b44bbd0a6236019b0c4f32156baa513f9674431.zip |
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f31abd)
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r-- | src/mapblock_mesh.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 21d431cd1..22b56a15c 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -1293,6 +1293,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat bool enable_shaders = g_settings->getBool("enable_shaders"); bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion"); + bool smooth_lighting = g_settings->getBool("smooth_lighting"); if(!m_has_animation) { @@ -1406,6 +1407,9 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat u8 night = j->second.second; finalColorBlend(vertices[vertexIndex].Color, day, night, daynight_ratio); + // If no smooth lighting, shading is already correct + if(!smooth_lighting) + continue; // Make sides and bottom darker than the top video::SColor &vc = vertices[vertexIndex].Color; if(vertices[vertexIndex].Normal.Y > 0.5) { |