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author | Kahrl <kahrl@gmx.net> | 2014-11-02 03:47:43 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2014-11-08 23:11:57 +0100 |
commit | 9b551d5cbcaf71a8c39bbf7e886290649aed4799 (patch) | |
tree | 8eb68e4c9a7a006ec6c406da4760403c6748848e /src/mapblock_mesh.cpp | |
parent | cc8d7b86404f2830bcf09d04468e8041db276b98 (diff) | |
download | minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.tar.gz minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.tar.bz2 minetest-9b551d5cbcaf71a8c39bbf7e886290649aed4799.zip |
Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r-- | src/mapblock_mesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 2459cf0d7..99a5ce0dd 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -320,7 +320,7 @@ u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data) Converts from day + night color values (0..255) and a given daynight_ratio to the final SColor shown on screen. */ -static void finalColorBlend(video::SColor& result, +void finalColorBlend(video::SColor& result, u8 day, u8 night, u32 daynight_ratio) { s32 rg = (day * daynight_ratio + night * (1000-daynight_ratio)) / 1000; |