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authorLoic Blot <loic.blot@unix-experience.fr>2017-08-19 09:12:54 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2017-08-19 09:12:54 +0200
commitb5f7249a7edc25077d84b27b38552228b92ff763 (patch)
tree26770c25680cc0aebb9d252f8b9d91f5e07ba78a /src/mapblock_mesh.cpp
parente53d8a75360944a494a56269fc328871cb0a60cc (diff)
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Code modernization: src/m* (part 2)
* empty function * default constructor/destructor * remove unused Map::emergeSector(a,b) * for range-based loops * migrate a dirs[7] table to direction tables * remove various old unused function
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r--src/mapblock_mesh.cpp136
1 files changed, 60 insertions, 76 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index f1eb2c5b2..2e408ba4b 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -71,8 +71,7 @@ void MeshMakeData::fill(MapBlock *block)
// Get map for reading neigbhor blocks
Map *map = block->getParent();
- for (u16 i=0; i<26; i++) {
- const v3s16 &dir = g_26dirs[i];
+ for (const v3s16 &dir : g_26dirs) {
v3s16 bp = m_blockpos + dir;
MapBlock *b = map->getBlockNoCreateNoEx(bp);
if(b)
@@ -220,9 +219,8 @@ static u16 getSmoothLightCombined(const v3s16 &p, MeshMakeData *data)
u16 light_day = 0;
u16 light_night = 0;
- for (u32 i = 0; i < 8; i++)
- {
- MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dirs8[i]);
+ for (const v3s16 &dir : dirs8) {
+ MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dir);
// if it's CONTENT_IGNORE we can't do any light calculations
if (n.getContent() == CONTENT_IGNORE) {
@@ -426,7 +424,7 @@ struct FastFace
};
static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3,
- v3f p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
+ const v3f &p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
{
// Position is at the center of the cube.
v3f pos = p * BS;
@@ -561,12 +559,11 @@ static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li
);
}
- for(u16 i=0; i<4; i++)
- {
- vertex_pos[i].X *= scale.X;
- vertex_pos[i].Y *= scale.Y;
- vertex_pos[i].Z *= scale.Z;
- vertex_pos[i] += pos;
+ for (v3f &vpos : vertex_pos) {
+ vpos.X *= scale.X;
+ vpos.Y *= scale.Y;
+ vpos.Z *= scale.Z;
+ vpos += pos;
}
f32 abs_scale = 1.0;
@@ -656,7 +653,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
bool solidness_differs = (c1 != c2);
bool makes_face = contents_differ && solidness_differs;
- if(makes_face == false)
+ if (!makes_face)
return 0;
if(c1 == 0)
@@ -673,10 +670,10 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
return 2;
}
- if(c1 > c2)
+ if (c1 > c2)
return 1;
- else
- return 2;
+
+ return 2;
}
/*
@@ -688,13 +685,12 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe
const ContentFeatures &f = ndef->get(mn);
tile = f.tiles[tileindex];
TileLayer *top_layer = NULL;
- for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
- TileLayer *layer = &tile.layers[layernum];
- if (layer->texture_id == 0)
+ for (TileLayer &layer : tile.layers) {
+ if (layer.texture_id == 0)
continue;
- top_layer = layer;
- if (!layer->has_color)
- mn.getColor(f, &(layer->color));
+ top_layer = &layer;
+ if (!layer.has_color)
+ mn.getColor(f, &(layer.color));
}
// Apply temporary crack
if (p == data->m_crack_pos_relative)
@@ -826,9 +822,8 @@ static void getTileInfo(
// eg. water and glass
if (equivalent) {
- for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++)
- tile.layers[layernum].material_flags |=
- MATERIAL_FLAG_BACKFACE_CULLING;
+ for (TileLayer &layer : tile.layers)
+ layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
}
if (!data->m_smooth_lighting) {
@@ -1008,8 +1003,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_last_crack(-1),
m_last_daynight_ratio((u32) -1)
{
- for (int m = 0; m < MAX_TILE_LAYERS; m++)
- m_mesh[m] = new scene::SMesh();
+ for (auto &m : m_mesh)
+ m = new scene::SMesh();
m_enable_shaders = data->m_use_shaders;
m_use_tangent_vertices = data->m_use_tangent_vertices;
m_enable_vbo = g_settings->getBool("enable_vbo");
@@ -1052,9 +1047,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
// (NOTE: probably outdated)
//TimeTaker timer2("MeshCollector building");
- for (u32 i = 0; i < fastfaces_new.size(); i++) {
- FastFace &f = fastfaces_new[i];
-
+ for (const FastFace &f : fastfaces_new) {
const u16 indices[] = {0,1,2,2,3,0};
const u16 indices_alternate[] = {0,1,3,2,3,1};
@@ -1240,14 +1233,14 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
MapBlockMesh::~MapBlockMesh()
{
- for (int m = 0; m < MAX_TILE_LAYERS; m++) {
- if (m_enable_vbo && m_mesh[m])
- for (u32 i = 0; i < m_mesh[m]->getMeshBufferCount(); i++) {
- scene::IMeshBuffer *buf = m_mesh[m]->getMeshBuffer(i);
+ for (scene::IMesh *m : m_mesh) {
+ if (m_enable_vbo && m)
+ for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
+ scene::IMeshBuffer *buf = m->getMeshBuffer(i);
RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
}
- m_mesh[m]->drop();
- m_mesh[m] = NULL;
+ m->drop();
+ m = NULL;
}
delete m_minimap_mapblock;
}
@@ -1263,13 +1256,11 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
m_animation_force_timer = myrand_range(5, 100);
// Cracks
- if(crack != m_last_crack)
- {
- for (std::map<std::pair<u8, u32>, std::string>::iterator i =
- m_crack_materials.begin(); i != m_crack_materials.end(); ++i) {
- scene::IMeshBuffer *buf = m_mesh[i->first.first]->
- getMeshBuffer(i->first.second);
- std::string basename = i->second;
+ if (crack != m_last_crack) {
+ for (auto &crack_material : m_crack_materials) {
+ scene::IMeshBuffer *buf = m_mesh[crack_material.first.first]->
+ getMeshBuffer(crack_material.first.second);
+ std::string basename = crack_material.second;
// Create new texture name from original
std::ostringstream os;
@@ -1281,14 +1272,13 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
// If the current material is also animated,
// update animation info
- std::map<std::pair<u8, u32>, TileLayer>::iterator anim_iter =
- m_animation_tiles.find(i->first);
+ auto anim_iter = m_animation_tiles.find(crack_material.first);
if (anim_iter != m_animation_tiles.end()){
TileLayer &tile = anim_iter->second;
tile.texture = new_texture;
tile.texture_id = new_texture_id;
// force animation update
- m_animation_frames[i->first] = -1;
+ m_animation_frames[crack_material.first] = -1;
}
}
@@ -1296,21 +1286,20 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
}
// Texture animation
- for (std::map<std::pair<u8, u32>, TileLayer>::iterator i =
- m_animation_tiles.begin(); i != m_animation_tiles.end(); ++i) {
- const TileLayer &tile = i->second;
+ for (auto &animation_tile : m_animation_tiles) {
+ const TileLayer &tile = animation_tile.second;
// Figure out current frame
- int frameoffset = m_animation_frame_offsets[i->first];
+ int frameoffset = m_animation_frame_offsets[animation_tile.first];
int frame = (int)(time * 1000 / tile.animation_frame_length_ms
+ frameoffset) % tile.animation_frame_count;
// If frame doesn't change, skip
- if(frame == m_animation_frames[i->first])
+ if(frame == m_animation_frames[animation_tile.first])
continue;
- m_animation_frames[i->first] = frame;
+ m_animation_frames[animation_tile.first] = frame;
- scene::IMeshBuffer *buf = m_mesh[i->first.first]->
- getMeshBuffer(i->first.second);
+ scene::IMeshBuffer *buf = m_mesh[animation_tile.first.first]->
+ getMeshBuffer(animation_tile.first.second);
const FrameSpec &animation_frame = (*tile.frames)[frame];
buf->getMaterial().setTexture(0, animation_frame.texture);
@@ -1327,20 +1316,17 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
{
// Force reload mesh to VBO
if (m_enable_vbo)
- for (int m = 0; m < MAX_TILE_LAYERS; m++)
- m_mesh[m]->setDirty();
+ for (scene::IMesh *m : m_mesh)
+ m->setDirty();
video::SColorf day_color;
get_sunlight_color(&day_color, daynight_ratio);
- for(std::map<std::pair<u8, u32>, std::map<u32, video::SColor > >::iterator
- i = m_daynight_diffs.begin();
- i != m_daynight_diffs.end(); ++i)
- {
- scene::IMeshBuffer *buf = m_mesh[i->first.first]->
- getMeshBuffer(i->first.second);
+
+ for (auto &daynight_diff : m_daynight_diffs) {
+ scene::IMeshBuffer *buf = m_mesh[daynight_diff.first.first]->
+ getMeshBuffer(daynight_diff.first.second);
video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices();
- for(std::map<u32, video::SColor >::iterator
- j = i->second.begin();
- j != i->second.end(); ++j)
+ for (auto j = daynight_diff.second.begin();
+ j != daynight_diff.second.end(); ++j)
{
final_color_blend(&(vertices[j->first].Color),
j->second, day_color);
@@ -1355,11 +1341,11 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
void MapBlockMesh::updateCameraOffset(v3s16 camera_offset)
{
if (camera_offset != m_camera_offset) {
- for (u8 layer = 0; layer < 2; layer++) {
- translateMesh(m_mesh[layer],
+ for (scene::IMesh *layer : m_mesh) {
+ translateMesh(layer,
intToFloat(m_camera_offset - camera_offset, BS));
if (m_enable_vbo) {
- m_mesh[layer]->setDirty();
+ layer->setDirty();
}
}
m_camera_offset = camera_offset;
@@ -1394,8 +1380,7 @@ void MeshCollector::append(const TileLayer &layer,
std::vector<PreMeshBuffer> *buffers = &prebuffers[layernum];
PreMeshBuffer *p = NULL;
- for (u32 i = 0; i < buffers->size(); i++) {
- PreMeshBuffer &pp = (*buffers)[i];
+ for (PreMeshBuffer &pp : *buffers) {
if (pp.layer != layer)
continue;
if (pp.indices.size() + numIndices > 65535)
@@ -1465,8 +1450,7 @@ void MeshCollector::append(const TileLayer &layer,
std::vector<PreMeshBuffer> *buffers = &prebuffers[layernum];
PreMeshBuffer *p = NULL;
- for (u32 i = 0; i < buffers->size(); i++) {
- PreMeshBuffer &pp = (*buffers)[i];
+ for (PreMeshBuffer &pp : *buffers) {
if(pp.layer != layer)
continue;
if(pp.indices.size() + numIndices > 65535)
@@ -1518,8 +1502,8 @@ void MeshCollector::append(const TileLayer &layer,
void MeshCollector::applyTileColors()
{
if (m_use_tangent_vertices)
- for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
- for (auto &pmb : prebuffers[layer]) {
+ for (auto &prebuffer : prebuffers) {
+ for (PreMeshBuffer &pmb : prebuffer) {
video::SColor tc = pmb.layer.color;
if (tc == video::SColor(0xFFFFFFFF))
continue;
@@ -1532,8 +1516,8 @@ void MeshCollector::applyTileColors()
}
}
else
- for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
- for (auto &pmb : prebuffers[layer]) {
+ for (auto &prebuffer : prebuffers) {
+ for (PreMeshBuffer &pmb : prebuffer) {
video::SColor tc = pmb.layer.color;
if (tc == video::SColor(0xFFFFFFFF))
continue;