diff options
author | DTA7 <dta7e@t-online.de> | 2017-10-03 01:23:49 +0200 |
---|---|---|
committer | paramat <mat.gregory@virginmedia.com> | 2017-10-10 19:53:13 +0100 |
commit | 2cf9014160085303cda333334784ac4938edc086 (patch) | |
tree | 328108961d24b8b710f5f17d2f0b78a8d68550e4 /src/mapblock_mesh.h | |
parent | 1ff5c204425401c83a8a4c662795be64c5a3c1df (diff) | |
download | minetest-2cf9014160085303cda333334784ac4938edc086.tar.gz minetest-2cf9014160085303cda333334784ac4938edc086.tar.bz2 minetest-2cf9014160085303cda333334784ac4938edc086.zip |
Smooth lighting: Fix light leaking through edge-connected corners
For solid nodes, the lighting at a corner becomes face-dependent, which
means that only the four nodes in face-direction contribute to the
lighting (getSmoothLightSolid).
For special nodes, which use the lighting values at the eight corners of
a node, the lighting is not face-dependent, but certain nodes of the
eight surrounding nodes of a corner (here indices 4, 5, 6 and 7) can be
obstructed.
Ambient occlusion now also occurs for solid nodes, if two, three or four
of the four nodes in face-direction are solid.
Diffstat (limited to 'src/mapblock_mesh.h')
-rw-r--r-- | src/mapblock_mesh.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index b4bfedb84..13cee537c 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -232,7 +232,8 @@ video::SColor encode_light(u16 light, u8 emissive_light); // Compute light at node u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef); u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef); -u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data); +u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *data); +u16 getSmoothLightTransparent(const v3s16 &p, const v3s16 &corner, MeshMakeData *data); /*! * Returns the sunlight's color from the current |