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authorparamat <mat.gregory@virginmedia.com>2017-02-04 04:04:03 +0000
committerparamat <mat.gregory@virginmedia.com>2017-02-04 07:21:16 +0000
commit2d03cfd24c89c66e5ace4f335dae42f7c2c84f6b (patch)
treed6016829711cb111314be0431bf3ddcf75603827 /src/mapgen.cpp
parent03b34cb3dd0647b3e378f00cdc7203e580c9dcc8 (diff)
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MapgenBasic node resolver: Various fixes
Add a fallback node for stair_desert_stone to avoid ignore placed in Minimal subgame desert dungeons. Don't allow river_water_source to fallback to water_source as river water needs to be non-renewable and have a short flow range. Make stair_sandstonebrick fall back to sandstonebrick instead of sandstone. Re-order some lines. Add a comment.
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index e42fc7467..00ae917a1 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -587,23 +587,23 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
//// Look up some commonly used content
c_stone = ndef->getId("mapgen_stone");
- c_water_source = ndef->getId("mapgen_water_source");
c_desert_stone = ndef->getId("mapgen_desert_stone");
c_sandstone = ndef->getId("mapgen_sandstone");
+ c_water_source = ndef->getId("mapgen_water_source");
c_river_water_source = ndef->getId("mapgen_river_water_source");
// Fall back to more basic content if not defined
+ // river_water_source cannot fallback to water_source because river water
+ // needs to be non-renewable and have a short flow range.
if (c_desert_stone == CONTENT_IGNORE)
c_desert_stone = c_stone;
if (c_sandstone == CONTENT_IGNORE)
c_sandstone = c_stone;
- if (c_river_water_source == CONTENT_IGNORE)
- c_river_water_source = c_water_source;
//// Content used for dungeon generation
c_cobble = ndef->getId("mapgen_cobble");
- c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_mossycobble = ndef->getId("mapgen_mossycobble");
+ c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
@@ -613,10 +613,12 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
c_mossycobble = c_cobble;
if (c_stair_cobble == CONTENT_IGNORE)
c_stair_cobble = c_cobble;
+ if (c_stair_desert_stone == CONTENT_IGNORE)
+ c_stair_desert_stone = c_desert_stone;
if (c_sandstonebrick == CONTENT_IGNORE)
c_sandstonebrick = c_sandstone;
if (c_stair_sandstonebrick == CONTENT_IGNORE)
- c_stair_sandstonebrick = c_sandstone;
+ c_stair_sandstonebrick = c_sandstonebrick;
}