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authorkwolekr <kwolekr@minetest.net>2014-02-03 22:42:10 -0500
committerkwolekr <kwolekr@minetest.net>2014-02-03 22:50:14 -0500
commit5a34f40d80ea1a339b599bc11db549a6bd86912f (patch)
tree07ead9e3ff4732479af41b739a26b5dc8182c5fd /src/mapgen.cpp
parenta439343844cf821e4922e23f1638b92e2cfb14ac (diff)
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Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r--src/mapgen.cpp72
1 files changed, 1 insertions, 71 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index a07f24db5..d97c3e609 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -39,15 +39,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/serialize.h"
#include "filesys.h"
+
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
{"caves", MG_CAVES},
{"dungeons", MG_DUNGEONS},
- {"v6_jungles", MGV6_JUNGLES},
- {"v6_biome_blend", MGV6_BIOME_BLEND},
{"flat", MG_FLAT},
{"nolight", MG_NOLIGHT},
- {"v6_nomudflow", MGV6_NOMUDFLOW},
{NULL, 0}
};
@@ -1124,71 +1122,3 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
vm->spreadLight(bank, light_sources, ndef);
}
}
-
-
-//////////////////////// Mapgen V6 parameter read/write
-
-bool MapgenV6Params::readParams(Settings *settings) {
- freq_desert = settings->getFloat("mgv6_freq_desert");
- freq_beach = settings->getFloat("mgv6_freq_beach");
-
- bool success =
- settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) &&
- settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) &&
- settings->getNoiseParams("mgv6_np_steepness", np_steepness) &&
- settings->getNoiseParams("mgv6_np_height_select", np_height_select) &&
- settings->getNoiseParams("mgv6_np_mud", np_mud) &&
- settings->getNoiseParams("mgv6_np_beach", np_beach) &&
- settings->getNoiseParams("mgv6_np_biome", np_biome) &&
- settings->getNoiseParams("mgv6_np_cave", np_cave) &&
- settings->getNoiseParams("mgv6_np_humidity", np_humidity) &&
- settings->getNoiseParams("mgv6_np_trees", np_trees) &&
- settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees);
- return success;
-}
-
-
-void MapgenV6Params::writeParams(Settings *settings) {
- settings->setFloat("mgv6_freq_desert", freq_desert);
- settings->setFloat("mgv6_freq_beach", freq_beach);
-
- settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
- settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
- settings->setNoiseParams("mgv6_np_steepness", np_steepness);
- settings->setNoiseParams("mgv6_np_height_select", np_height_select);
- settings->setNoiseParams("mgv6_np_mud", np_mud);
- settings->setNoiseParams("mgv6_np_beach", np_beach);
- settings->setNoiseParams("mgv6_np_biome", np_biome);
- settings->setNoiseParams("mgv6_np_cave", np_cave);
- settings->setNoiseParams("mgv6_np_humidity", np_humidity);
- settings->setNoiseParams("mgv6_np_trees", np_trees);
- settings->setNoiseParams("mgv6_np_apple_trees", np_apple_trees);
-}
-
-
-bool MapgenV7Params::readParams(Settings *settings) {
- bool success =
- settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) &&
- settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) &&
- settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) &&
- settings->getNoiseParams("mgv7_np_height_select", np_height_select) &&
- settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth) &&
- settings->getNoiseParams("mgv7_np_mount_height", np_mount_height) &&
- settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater) &&
- settings->getNoiseParams("mgv7_np_mountain", np_mountain) &&
- settings->getNoiseParams("mgv7_np_ridge", np_ridge);
- return success;
-}
-
-
-void MapgenV7Params::writeParams(Settings *settings) {
- settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
- settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
- settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
- settings->setNoiseParams("mgv7_np_height_select", np_height_select);
- settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
- settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
- settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
- settings->setNoiseParams("mgv7_np_mountain", np_mountain);
- settings->setNoiseParams("mgv7_np_ridge", np_ridge);
-}