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authorRealBadAngel <maciej.kasatkin@o2.pl>2014-08-10 23:43:26 +0200
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-08-14 06:43:47 +0200
commit5e54bf1472039af79b3bf7bfab43d294aed8e9e9 (patch)
tree37f67da6e33bb1736c7d288d83fb3a2a84ff84db /src/mapgen.cpp
parent587167e940228e52e5df5e4b5ecb7b5ff1ea1a7b (diff)
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Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
Diffstat (limited to 'src/mapgen.cpp')
0 files changed, 0 insertions, 0 deletions
.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_UTIL_H_ #define L_UTIL_H_ #include "lua_api/l_base.h" class AsyncEngine; class ModApiUtil : public ModApiBase { private: /* NOTE: The functions in this module are available in the in-game API as well as in the mainmenu API. All functions that don't require either a Server or GUIEngine instance should be in here. */ // debug(text) // Writes a line to dstream static int l_debug(lua_State *L); // log([level,] text) // Writes a line to the logger. // The one-argument version logs to infostream. // The two-argument version accept a log level: error, action, info, or verbose. static int l_log(lua_State *L); // setting_set(name, value) static int l_setting_set(lua_State *L); // setting_get(name) static int l_setting_get(lua_State *L); // setting_setbool(name, value) static int l_setting_setbool(lua_State *L); // setting_getbool(name) static int l_setting_getbool(lua_State *L); // setting_save() static int l_setting_save(lua_State *L); // parse_json(str[, nullvalue]) static int l_parse_json(lua_State *L); // write_json(data[, styled]) static int l_write_json(lua_State *L); // get_dig_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_dig_params(lua_State *L); // get_hit_params(groups, tool_capabilities[, time_from_last_punch]) static int l_get_hit_params(lua_State *L); // get_password_hash(name, raw_password) static int l_get_password_hash(lua_State *L); // is_yes(arg) static int l_is_yes(lua_State *L); // get_scriptdir() static int l_get_builtin_path(lua_State *L); // compress(data, method, ...) static int l_compress(lua_State *L); // decompress(data, method, ...) static int l_decompress(lua_State *L); public: static void Initialize(lua_State *L, int top); static void InitializeAsync(AsyncEngine& engine); }; #endif /* L_UTIL_H_ */