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author | paramat <mat.gregory@virginmedia.com> | 2017-03-04 05:10:10 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-03-05 09:47:03 +0000 |
commit | e10e5fd16c2bd55b9b106edc6cedd07530cf103d (patch) | |
tree | 32da39cce37bfd01f8f6fc3b3fce2606dc5d1dad /src/mapgen.cpp | |
parent | f1ab42fdff7a15d81c8cac0f9192b3d5ff9fb913 (diff) | |
download | minetest-e10e5fd16c2bd55b9b106edc6cedd07530cf103d.tar.gz minetest-e10e5fd16c2bd55b9b106edc6cedd07530cf103d.tar.bz2 minetest-e10e5fd16c2bd55b9b106edc6cedd07530cf103d.zip |
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
Affects only sandstone dungeons. Nodebox stairs made from
'sandstone_block' look better because every step is undivided.
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index e1e3ccd25..a0b9990b7 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -601,12 +601,12 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer c_sandstone = c_stone; //// Content used for dungeon generation - c_cobble = ndef->getId("mapgen_cobble"); - c_mossycobble = ndef->getId("mapgen_mossycobble"); - c_stair_cobble = ndef->getId("mapgen_stair_cobble"); - c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone"); - c_sandstonebrick = ndef->getId("mapgen_sandstonebrick"); - c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick"); + c_cobble = ndef->getId("mapgen_cobble"); + c_mossycobble = ndef->getId("mapgen_mossycobble"); + c_stair_cobble = ndef->getId("mapgen_stair_cobble"); + c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone"); + c_sandstonebrick = ndef->getId("mapgen_sandstonebrick"); + c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block"); // Fall back to more basic content if not defined if (c_mossycobble == CONTENT_IGNORE) @@ -617,8 +617,8 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer c_stair_desert_stone = c_desert_stone; if (c_sandstonebrick == CONTENT_IGNORE) c_sandstonebrick = c_sandstone; - if (c_stair_sandstonebrick == CONTENT_IGNORE) - c_stair_sandstonebrick = c_sandstonebrick; + if (c_stair_sandstone_block == CONTENT_IGNORE) + c_stair_sandstone_block = c_sandstonebrick; } @@ -891,7 +891,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type) case MGSTONE_SANDSTONE: dp.c_wall = c_sandstonebrick; dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_stair_sandstonebrick; + dp.c_stair = c_stair_sandstone_block; dp.diagonal_dirs = false; dp.holesize = v3s16(2, 2, 2); |