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authorkwolekr <kwolekr@minetest.net>2015-05-03 22:05:24 -0400
committerkwolekr <kwolekr@minetest.net>2015-05-03 22:19:35 -0400
commit5b237b4d94cc3fa4a95f951654dfbe37dcf2e2f9 (patch)
tree44c81991d6d4956e1ca4cadb7ac90ad17ae78e19 /src/mapgen.h
parent5704fb36d208e250490e6fb56268e75e0b9b3290 (diff)
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ObjDefManager: Set replacement object's handle info after calling set()
Make gamedef optional when constructing an ObjDefManager Add note about object ownership
Diffstat (limited to 'src/mapgen.h')
-rw-r--r--src/mapgen.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index ee7e8227e..5be004e9f 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -206,12 +206,15 @@ public:
std::string name;
};
+// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
+// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
+// so the same ObjDef instance must not be referenced multiple
class ObjDefManager {
public:
ObjDefManager(IGameDef *gamedef, ObjDefType type);
virtual ~ObjDefManager();
- virtual const char *getObjectTitle() const = 0;
+ virtual const char *getObjectTitle() const { return "ObjDef"; }
virtual void clear();
virtual ObjDef *getByName(const std::string &name) const;