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authorparamat <paramat@users.noreply.github.com>2017-06-14 02:00:51 +0100
committerparamat <mat.gregory@virginmedia.com>2017-07-11 01:14:24 +0100
commit8299e4b67eff48e0f6e101afea2fae8f0e65c421 (patch)
treefed891f09468aca2b53c8ced933fb88de2a823c6 /src/mapgen.h
parentef285b2815962a7a01791059ed984cb12fdba4dd (diff)
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Biomes/decorations/ores: Make relative to 'water_level' setting
Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level' argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()' to allow mapgens to vertically shift the registered biomes, decorations and ores per-mapchunk. Will also allow many realm possibilities in future mapgens.
Diffstat (limited to 'src/mapgen.h')
-rw-r--r--src/mapgen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen.h b/src/mapgen.h
index 7acceddaf..7f4b76c3e 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -251,7 +251,7 @@ public:
virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
virtual bool generateCaverns(s16 max_stone_y);
virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
- virtual MgStoneType generateBiomes();
+ virtual MgStoneType generateBiomes(s16 biome_zero_level = 0);
virtual void dustTopNodes();
protected: