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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/cavegen.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
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+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
+
+class GenerateNotifier;
+
+/*
+ CavesNoiseIntersection is a cave digging algorithm that carves smooth,
+ web-like, continuous tunnels at points where the density of the intersection
+ between two separate 3d noises is above a certain value. This value,
+ cave_width, can be modified to set the effective width of these tunnels.
+
+ This algorithm is relatively heavyweight, taking ~80ms to generate an
+ 80x80x80 chunk of map on a modern processor. Use sparingly!
+
+ TODO(hmmmm): Remove dependency on biomes
+ TODO(hmmmm): Find alternative to overgeneration as solution for sunlight issue
+*/
+class CavesNoiseIntersection
+{
+public:
+ CavesNoiseIntersection(INodeDefManager *nodedef, BiomeManager *biomemgr,
+ v3s16 chunksize, NoiseParams *np_cave1, NoiseParams *np_cave2,
+ s32 seed, float cave_width);
+ ~CavesNoiseIntersection();
+
+ void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap);
+
+private:
+ INodeDefManager *m_ndef;
+ BiomeManager *m_bmgr;
+
+ // configurable parameters
+ v3s16 m_csize;
+ float m_cave_width;
+
+ // intermediate state variables
+ u16 m_ystride;
+ u16 m_zstride_1d;
+
+ Noise *noise_cave1;
+ Noise *noise_cave2;
+};
+
+/*
+ CavernsNoise is a cave digging algorithm
+*/
+class CavernsNoise
+{
+public:
+ CavernsNoise(INodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern,
+ s32 seed, float cavern_limit, float cavern_taper,
+ float cavern_threshold);
+ ~CavernsNoise();
+
+ bool generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax);
+
+private:
+ INodeDefManager *m_ndef;
+
+ // configurable parameters
+ v3s16 m_csize;
+ float m_cavern_limit;
+ float m_cavern_taper;
+ float m_cavern_threshold;
+
+ // intermediate state variables
+ u16 m_ystride;
+ u16 m_zstride_1d;
+
+ Noise *noise_cavern;
+
+ content_t c_water_source;
+ content_t c_lava_source;
+};
+
+/*
+ CavesRandomWalk is an implementation of a cave-digging algorithm that
+ operates on the principle of a "random walk" to approximate the stochiastic
+ activity of cavern development.
+
+ In summary, this algorithm works by carving a randomly sized tunnel in a
+ random direction a random amount of times, randomly varying in width.
+ All randomness here is uniformly distributed; alternative distributions have
+ not yet been implemented.
+
+ This algorithm is very fast, executing in less than 1ms on average for an
+ 80x80x80 chunk of map on a modern processor.
+*/
+class CavesRandomWalk
+{
+public:
+ MMVManip *vm;
+ INodeDefManager *ndef;
+ GenerateNotifier *gennotify;
+ s16 *heightmap;
+
+ // configurable parameters
+ s32 seed;
+ int water_level;
+ int lava_depth;
+ NoiseParams *np_caveliquids;
+
+ // intermediate state variables
+ u16 ystride;
+
+ s16 min_tunnel_diameter;
+ s16 max_tunnel_diameter;
+ u16 tunnel_routepoints;
+ int part_max_length_rs;
+
+ bool large_cave;
+ bool large_cave_is_flat;
+ bool flooded;
+
+ s16 max_stone_y;
+ v3s16 node_min;
+ v3s16 node_max;
+
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
+ v3s16 ar; // allowed route area
+ s16 rs; // tunnel radius size
+ v3f main_direction;
+
+ s16 route_y_min;
+ s16 route_y_max;
+
+ PseudoRandom *ps;
+
+ content_t c_water_source;
+ content_t c_lava_source;
+
+ // ndef is a mandatory parameter.
+ // If gennotify is NULL, generation events are not logged.
+ CavesRandomWalk(INodeDefManager *ndef, GenerateNotifier *gennotify = NULL,
+ s32 seed = 0, int water_level = 1,
+ content_t water_source = CONTENT_IGNORE,
+ content_t lava_source = CONTENT_IGNORE, int lava_depth = -256);
+
+ // vm and ps are mandatory parameters.
+ // If heightmap is NULL, the surface level at all points is assumed to
+ // be water_level.
+ void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
+ bool is_large_cave, int max_stone_height, s16 *heightmap);
+
+private:
+ void makeTunnel(bool dirswitch);
+ void carveRoute(v3f vec, float f, bool randomize_xz);
+
+ inline bool isPosAboveSurface(v3s16 p);
+};
+
+/*
+ CavesV6 is the original version of caves used with Mapgen V6.
+
+ Though it uses the same fundamental algorithm as CavesRandomWalk, it is made
+ separate to preserve the exact sequence of PseudoRandom calls - any change
+ to this ordering results in the output being radically different.
+ Because caves in Mapgen V6 are responsible for a large portion of the basic
+ terrain shape, modifying this will break our contract of reverse
+ compatibility for a 'stable' mapgen such as V6.
+
+ tl;dr,
+ *** DO NOT TOUCH THIS CLASS UNLESS YOU KNOW WHAT YOU ARE DOING ***
+*/
+class CavesV6
+{
+public:
+ MMVManip *vm;
+ INodeDefManager *ndef;
+ GenerateNotifier *gennotify;
+ PseudoRandom *ps;
+ PseudoRandom *ps2;
+
+ // configurable parameters
+ s16 *heightmap;
+ content_t c_water_source;
+ content_t c_lava_source;
+ int water_level;
+
+ // intermediate state variables
+ u16 ystride;
+
+ s16 min_tunnel_diameter;
+ s16 max_tunnel_diameter;
+ u16 tunnel_routepoints;
+ int part_max_length_rs;
+
+ bool large_cave;
+ bool large_cave_is_flat;
+
+ v3s16 node_min;
+ v3s16 node_max;
+
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
+ v3s16 ar; // allowed route area
+ s16 rs; // tunnel radius size
+ v3f main_direction;
+
+ s16 route_y_min;
+ s16 route_y_max;
+
+ // ndef is a mandatory parameter.
+ // If gennotify is NULL, generation events are not logged.
+ CavesV6(INodeDefManager *ndef, GenerateNotifier *gennotify = NULL,
+ int water_level = 1, content_t water_source = CONTENT_IGNORE,
+ content_t lava_source = CONTENT_IGNORE);
+
+ // vm, ps, and ps2 are mandatory parameters.
+ // If heightmap is NULL, the surface level at all points is assumed to
+ // be water_level.
+ void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps,
+ PseudoRandom *ps2, bool is_large_cave, int max_stone_height,
+ s16 *heightmap = NULL);
+
+private:
+ void makeTunnel(bool dirswitch);
+ void carveRoute(v3f vec, float f, bool randomize_xz, bool tunnel_above_ground);
+
+ inline s16 getSurfaceFromHeightmap(v3s16 p);
+};