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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/dungeongen.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
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+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "voxel.h"
+#include "noise.h"
+#include "mapgen.h"
+
+#define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1
+#define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2
+#define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
+ VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
+
+class MMVManip;
+class INodeDefManager;
+
+v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
+v3s16 turn_xz(v3s16 olddir, int t);
+v3s16 random_turn(PseudoRandom &random, v3s16 olddir);
+int dir_to_facedir(v3s16 d);
+
+
+struct DungeonParams {
+ s32 seed;
+
+ content_t c_water;
+ content_t c_river_water;
+ content_t c_wall;
+ content_t c_alt_wall;
+ content_t c_stair;
+
+ bool diagonal_dirs;
+ bool only_in_ground;
+ v3s16 holesize;
+ u16 corridor_len_min;
+ u16 corridor_len_max;
+ v3s16 room_size_min;
+ v3s16 room_size_max;
+ v3s16 room_size_large_min;
+ v3s16 room_size_large_max;
+ u16 rooms_min;
+ u16 rooms_max;
+ s16 y_min;
+ s16 y_max;
+ GenNotifyType notifytype;
+
+ NoiseParams np_density;
+ NoiseParams np_alt_wall;
+};
+
+class DungeonGen {
+public:
+ MMVManip *vm;
+ INodeDefManager *ndef;
+ GenerateNotifier *gennotify;
+
+ u32 blockseed;
+ PseudoRandom random;
+ v3s16 csize;
+
+ content_t c_torch;
+ DungeonParams dp;
+
+ // RoomWalker
+ v3s16 m_pos;
+ v3s16 m_dir;
+
+ DungeonGen(INodeDefManager *ndef,
+ GenerateNotifier *gennotify, DungeonParams *dparams);
+
+ void generate(MMVManip *vm, u32 bseed,
+ v3s16 full_node_min, v3s16 full_node_max);
+
+ void makeDungeon(v3s16 start_padding);
+ void makeRoom(v3s16 roomsize, v3s16 roomplace);
+ void makeCorridor(v3s16 doorplace, v3s16 doordir,
+ v3s16 &result_place, v3s16 &result_dir);
+ void makeDoor(v3s16 doorplace, v3s16 doordir);
+ void makeFill(v3s16 place, v3s16 size, u8 avoid_flags, MapNode n, u8 or_flags);
+ void makeHole(v3s16 place);
+
+ bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
+ bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
+ v3s16 &result_doordir, v3s16 &result_roomplace);
+
+ inline void randomizeDir()
+ {
+ m_dir = rand_ortho_dir(random, dp.diagonal_dirs);
+ }
+};
+
+extern NoiseParams nparams_dungeon_density;
+extern NoiseParams nparams_dungeon_alt_wall;