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authorSmallJoker <SmallJoker@users.noreply.github.com>2020-02-14 20:36:58 +0100
committerGitHub <noreply@github.com>2020-02-14 20:36:58 +0100
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "numeric.h"
#include "mathconstants.h"

#include "log.h"
#include "../constants.h" // BS, MAP_BLOCKSIZE
#include "../noise.h" // PseudoRandom, PcgRandom
#include "../threading/mutex_auto_lock.h"
#include <string.h>
#include <iostream>

std::map<u16, std::vector<v3s16> > FacePositionCache::m_cache;
Mutex FacePositionCache::m_cache_mutex;
// Calculate the borders of a "d-radius" cube
// TODO: Make it work without mutex and data races, probably thread-local
std::vector<v3s16> FacePositionCache::getFacePositions(u16 d)
{
	MutexAutoLock cachelock(m_cache_mutex);
	if (m_cache.find(d) != m_cache.end())
		return m_cache[d];

	generateFacePosition(d);
	return m_cache[d];

}

void FacePositionCache::generateFacePosition(u16 d)
{
	m_cache[d] = std::vector<v3s16>();
	if(d == 0) {
		m_cache[d].push_back(v3s16(0,0,0));
		return;
	}
	if(d == 1) {
		/*
			This is an optimized sequence of coordinates.
		*/
		m_cache[d].push_back(v3s16( 0, 1, 0)); // top
		m_cache[d].push_back(v3s16( 0, 0, 1)); // back
		m_cache[d].push_back(v3s16(-1, 0, 0)); // left
		m_cache[d].push_back(v3s16( 1, 0, 0)); // right
		m_cache[d].push_back(v3s16( 0, 0,-1)); // front
		m_cache[d].push_back(v3s16( 0,-1, 0)); // bottom
		// 6
		m_cache[d].push_back(v3s16(-1, 0, 1)); // back left
		m_cache[d].push_back(v3s16( 1, 0, 1)); // back right
		m_cache[d].push_back(v3s16(-1, 0,-1)); // front left
		m_cache[d].push_back(v3s16( 1, 0,-1)); // front right
		m_cache[d].push_back(v3s16(-1,-1, 0)); // bottom left
		m_cache[d].push_back(v3s16( 1,-1, 0)); // bottom right
		m_cache[d].push_back(v3s16( 0,-1, 1)); // bottom back
		m_cache[d].push_back(v3s16( 0,-1,-1)); // bottom front
		m_cache[d].push_back(v3s16(-1, 1, 0)); // top left
		m_cache[d].push_back(v3s16( 1, 1, 0)); // top right
		m_cache[d].push_back(v3s16( 0, 1, 1)); // top back
		m_cache[d].push_back(v3s16( 0, 1,-1)); // top front
		// 18
		m_cache[d].push_back(v3s16(-1, 1, 1)); // top back-left
		m_cache[d].push_back(v3s16( 1, 1, 1)); // top back-right
		m_cache[d].push_back(v3s16(-1, 1,-1)); // top front-left
		m_cache[d].push_back(v3s16( 1, 1,-1)); // top front-right
		m_cache[d].push_back(v3s16(-1,-1, 1)); // bottom back-left
		m_cache[d].push_back(v3s16( 1,-1, 1)); // bottom back-right
		m_cache[d].push_back(v3s16(-1,-1,-1)); // bottom front-left