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authorParamat <paramat@users.noreply.github.com>2019-11-08 03:09:43 +0000
committerGitHub <noreply@github.com>2019-11-08 03:09:43 +0000
commit2a74727857a9bfd950ce1e6a58e0ade879033574 (patch)
treefcb59f922de4336a9a7abf37842567089d1638e9 /src/mapgen/mapgen.cpp
parent5506e97ed897dde2d4820fe1b021a4622bae03b3 (diff)
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Randomwalk caves: Add parameters for number, proportion flooded. Allow small caves (#8928)
Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.
Diffstat (limited to 'src/mapgen/mapgen.cpp')
-rw-r--r--src/mapgen/mapgen.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 6d5e721ce..a1ac7a5ca 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -843,18 +843,29 @@ void MapgenBasic::generateCavesNoiseIntersection(s16 max_stone_y)
void MapgenBasic::generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_depth)
{
- if (node_min.Y > max_stone_y || node_max.Y > large_cave_depth)
+ if (node_min.Y > max_stone_y)
return;
PseudoRandom ps(blockseed + 21343);
- u32 bruises_count = ps.range(0, 2);
+ // Small randomwalk caves
+ u32 num_small_caves = ps.range(small_cave_num_min, small_cave_num_max);
- for (u32 i = 0; i < bruises_count; i++) {
+ for (u32 i = 0; i < num_small_caves; i++) {
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
- c_water_source, c_lava_source, lava_depth, biomegen);
+ c_water_source, c_lava_source, large_cave_flooded, lava_depth, biomegen);
+ cave.makeCave(vm, node_min, node_max, &ps, false, max_stone_y, heightmap);
+ }
+
+ if (node_max.Y > large_cave_depth)
+ return;
+
+ // Large randomwalk caves below 'large_cave_depth'
+ u32 num_large_caves = ps.range(large_cave_num_min, large_cave_num_max);
- cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y,
- heightmap);
+ for (u32 i = 0; i < num_large_caves; i++) {
+ CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
+ c_water_source, c_lava_source, large_cave_flooded, lava_depth, biomegen);
+ cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
}
}