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author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-11-09 01:56:20 +0300 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-11-08 23:56:20 +0100 |
commit | 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch) | |
tree | 67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/mapgen.h | |
parent | fc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff) | |
download | minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.gz minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.bz2 minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.zip |
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mapgen/mapgen.h')
-rw-r--r-- | src/mapgen/mapgen.h | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/src/mapgen/mapgen.h b/src/mapgen/mapgen.h new file mode 100644 index 000000000..8994fdc00 --- /dev/null +++ b/src/mapgen/mapgen.h @@ -0,0 +1,302 @@ +/* +Minetest +Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2015-2017 paramat + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "noise.h" +#include "nodedef.h" +#include "util/string.h" +#include "util/container.h" + +#define MAPGEN_DEFAULT MAPGEN_V7 +#define MAPGEN_DEFAULT_NAME "v7" + +/////////////////// Mapgen flags +#define MG_TREES 0x01 // Deprecated. Moved into mgv6 flags +#define MG_CAVES 0x02 +#define MG_DUNGEONS 0x04 +#define MG_FLAT 0x08 // Deprecated. Moved into mgv6 flags +#define MG_LIGHT 0x10 +#define MG_DECORATIONS 0x20 + +typedef u8 biome_t; // copy from mg_biome.h to avoid an unnecessary include + +class Settings; +class MMVManip; +class INodeDefManager; + +extern FlagDesc flagdesc_mapgen[]; +extern FlagDesc flagdesc_gennotify[]; + +class Biome; +class BiomeGen; +struct BiomeParams; +class BiomeManager; +class EmergeManager; +class MapBlock; +class VoxelManipulator; +struct BlockMakeData; +class VoxelArea; +class Map; + +enum MapgenObject { + MGOBJ_VMANIP, + MGOBJ_HEIGHTMAP, + MGOBJ_BIOMEMAP, + MGOBJ_HEATMAP, + MGOBJ_HUMIDMAP, + MGOBJ_GENNOTIFY +}; + +enum GenNotifyType { + GENNOTIFY_DUNGEON, + GENNOTIFY_TEMPLE, + GENNOTIFY_CAVE_BEGIN, + GENNOTIFY_CAVE_END, + GENNOTIFY_LARGECAVE_BEGIN, + GENNOTIFY_LARGECAVE_END, + GENNOTIFY_DECORATION, + NUM_GENNOTIFY_TYPES +}; + +enum MgStoneType { + MGSTONE_STONE, + MGSTONE_DESERT_STONE, + MGSTONE_SANDSTONE, + MGSTONE_OTHER, +}; + +struct GenNotifyEvent { + GenNotifyType type; + v3s16 pos; + u32 id; +}; + +class GenerateNotifier { +public: + GenerateNotifier() = default; + GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids); + + void setNotifyOn(u32 notify_on); + void setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids); + + bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0); + void getEvents(std::map<std::string, std::vector<v3s16> > &event_map, + bool peek_events=false); + +private: + u32 m_notify_on = 0; + std::set<u32> *m_notify_on_deco_ids; + std::list<GenNotifyEvent> m_notify_events; +}; + +enum MapgenType { + MAPGEN_V5, + MAPGEN_V6, + MAPGEN_V7, + MAPGEN_FLAT, + MAPGEN_FRACTAL, + MAPGEN_VALLEYS, + MAPGEN_SINGLENODE, + MAPGEN_CARPATHIAN, + MAPGEN_INVALID, +}; + +struct MapgenParams { + MapgenParams() = default; + virtual ~MapgenParams(); + + MapgenType mgtype = MAPGEN_DEFAULT; + s16 chunksize = 5; + u64 seed = 0; + s16 water_level = 1; + s16 mapgen_limit = MAX_MAP_GENERATION_LIMIT; + u32 flags = MG_CAVES | MG_LIGHT | MG_DECORATIONS; + + BiomeParams *bparams = nullptr; + + s16 mapgen_edge_min = -MAX_MAP_GENERATION_LIMIT; + s16 mapgen_edge_max = MAX_MAP_GENERATION_LIMIT; + + virtual void readParams(const Settings *settings); + virtual void writeParams(Settings *settings) const; + + bool saoPosOverLimit(const v3f &p); + s32 getSpawnRangeMax(); + +private: + void calcMapgenEdges(); + + float m_sao_limit_min = -MAX_MAP_GENERATION_LIMIT * BS; + float m_sao_limit_max = MAX_MAP_GENERATION_LIMIT * BS; + bool m_mapgen_edges_calculated = false; +}; + + +/* + Generic interface for map generators. All mapgens must inherit this class. + If a feature exposed by a public member pointer is not supported by a + certain mapgen, it must be set to NULL. + + Apart from makeChunk, getGroundLevelAtPoint, and getSpawnLevelAtPoint, all + methods can be used by constructing a Mapgen base class and setting the + appropriate public members (e.g. vm, ndef, and so on). +*/ +class Mapgen { +public: + s32 seed = 0; + int water_level = 0; + int mapgen_limit = 0; + u32 flags = 0; + bool generating = false; + int id = -1; + + MMVManip *vm = nullptr; + INodeDefManager *ndef = nullptr; + + u32 blockseed; + s16 *heightmap = nullptr; + biome_t *biomemap = nullptr; + v3s16 csize; + + BiomeGen *biomegen = nullptr; + GenerateNotifier gennotify; + + Mapgen() = default; + Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge); + virtual ~Mapgen() = default; + DISABLE_CLASS_COPY(Mapgen); + + virtual MapgenType getType() const { return MAPGEN_INVALID; } + + static u32 getBlockSeed(v3s16 p, s32 seed); + static u32 getBlockSeed2(v3s16 p, s32 seed); + s16 findGroundLevelFull(v2s16 p2d); + s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); + s16 findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax); + void updateHeightmap(v3s16 nmin, v3s16 nmax); + void getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, + s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings); + + void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax); + + void setLighting(u8 light, v3s16 nmin, v3s16 nmax); + void lightSpread(VoxelArea &a, v3s16 p, u8 light); + void calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, + bool propagate_shadow = true); + void propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow); + void spreadLight(v3s16 nmin, v3s16 nmax); + + virtual void makeChunk(BlockMakeData *data) {} + virtual int getGroundLevelAtPoint(v2s16 p) { return 0; } + + // getSpawnLevelAtPoint() is a function within each mapgen that returns a + // suitable y co-ordinate for player spawn ('suitable' usually meaning + // within 16 nodes of water_level). If a suitable spawn level cannot be + // found at the specified (X, Z) 'MAX_MAP_GENERATION_LIMIT' is returned to + // signify this and to cause Server::findSpawnPos() to try another (X, Z). + virtual int getSpawnLevelAtPoint(v2s16 p) { return 0; } + + // Mapgen management functions + static MapgenType getMapgenType(const std::string &mgname); + static const char *getMapgenName(MapgenType mgtype); + static Mapgen *createMapgen(MapgenType mgtype, int mgid, + MapgenParams *params, EmergeManager *emerge); + static MapgenParams *createMapgenParams(MapgenType mgtype); + static void getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden); + +private: + // isLiquidHorizontallyFlowable() is a helper function for updateLiquid() + // that checks whether there are floodable nodes without liquid beneath + // the node at index vi. + inline bool isLiquidHorizontallyFlowable(u32 vi, v3s16 em); +}; + +/* + MapgenBasic is a Mapgen implementation that handles basic functionality + the majority of conventional mapgens will probably want to use, but isn't + generic enough to be included as part of the base Mapgen class (such as + generating biome terrain over terrain node skeletons, generating caves, + dungeons, etc.) + + Inherit MapgenBasic instead of Mapgen to add this basic functionality to + your mapgen without having to reimplement it. Feel free to override any of + these methods if you desire different or more advanced behavior. + + Note that you must still create your own generateTerrain implementation when + inheriting MapgenBasic. +*/ +class MapgenBasic : public Mapgen { +public: + MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge); + virtual ~MapgenBasic(); + + virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth); + virtual bool generateCaverns(s16 max_stone_y); + virtual void generateDungeons(s16 max_stone_y, + MgStoneType stone_type, content_t biome_stone); + virtual void generateBiomes(MgStoneType *mgstone_type, + content_t *biome_stone); + virtual void dustTopNodes(); + +protected: + EmergeManager *m_emerge; + BiomeManager *m_bmgr; + + Noise *noise_filler_depth; + + v3s16 node_min; + v3s16 node_max; + v3s16 full_node_min; + v3s16 full_node_max; + + // Content required for generateBiomes + content_t c_stone; + content_t c_desert_stone; + content_t c_sandstone; + content_t c_water_source; + content_t c_river_water_source; + content_t c_lava_source; + + // Content required for generateDungeons + content_t c_cobble; + content_t c_stair_cobble; + content_t c_mossycobble; + content_t c_stair_desert_stone; + content_t c_sandstonebrick; + content_t c_stair_sandstone_block; + + int ystride; + int zstride; + int zstride_1d; + int zstride_1u1d; + + u32 spflags; + + NoiseParams np_cave1; + NoiseParams np_cave2; + NoiseParams np_cavern; + float cave_width; + float cavern_limit; + float cavern_taper; + float cavern_threshold; + int lava_depth; +}; |