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author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-11-09 01:56:20 +0300 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-11-08 23:56:20 +0100 |
commit | 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch) | |
tree | 67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/mapgen_carpathian.cpp | |
parent | fc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff) | |
download | minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.gz minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.bz2 minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.zip |
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mapgen/mapgen_carpathian.cpp')
-rw-r--r-- | src/mapgen/mapgen_carpathian.cpp | 454 |
1 files changed, 454 insertions, 0 deletions
diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp new file mode 100644 index 000000000..9884ce40b --- /dev/null +++ b/src/mapgen/mapgen_carpathian.cpp @@ -0,0 +1,454 @@ +/* +Minetest +Copyright (C) 2010-2016 paramat, Matt Gregory +Copyright (C) 2010-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2017 vlapsley, Vaughan Lapsley <vlapsley@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + + +#include <cmath> +#include "mapgen.h" +#include "voxel.h" +#include "noise.h" +#include "mapblock.h" +#include "mapnode.h" +#include "map.h" +#include "content_sao.h" +#include "nodedef.h" +#include "voxelalgorithms.h" +//#include "profiler.h" // For TimeTaker +#include "settings.h" // For g_settings +#include "emerge.h" +#include "dungeongen.h" +#include "cavegen.h" +#include "mg_biome.h" +#include "mg_ore.h" +#include "mg_decoration.h" +#include "mapgen_carpathian.h" + + +FlagDesc flagdesc_mapgen_carpathian[] = { + {"caverns", MGCARPATHIAN_CAVERNS}, + {NULL, 0} +}; + + +/////////////////////////////////////////////////////////////////////////////// + + +MapgenCarpathian::MapgenCarpathian( + int mapgenid, MapgenCarpathianParams *params, EmergeManager *emerge) + : MapgenBasic(mapgenid, params, emerge) +{ + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; + grad_wl = 1 - water_level; + + //// 2D Terrain noise + noise_base = new Noise(¶ms->np_base, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + noise_height1 = new Noise(¶ms->np_height1, seed, csize.X, csize.Z); + noise_height2 = new Noise(¶ms->np_height2, seed, csize.X, csize.Z); + noise_height3 = new Noise(¶ms->np_height3, seed, csize.X, csize.Z); + noise_height4 = new Noise(¶ms->np_height4, seed, csize.X, csize.Z); + noise_hills_terrain = new Noise(¶ms->np_hills_terrain, seed, csize.X, csize.Z); + noise_ridge_terrain = new Noise(¶ms->np_ridge_terrain, seed, csize.X, csize.Z); + noise_step_terrain = new Noise(¶ms->np_step_terrain, seed, csize.X, csize.Z); + noise_hills = new Noise(¶ms->np_hills, seed, csize.X, csize.Z); + noise_ridge_mnt = new Noise(¶ms->np_ridge_mnt, seed, csize.X, csize.Z); + noise_step_mnt = new Noise(¶ms->np_step_mnt, seed, csize.X, csize.Z); + + //// 3D terrain noise + // 1 up 1 down overgeneration + noise_mnt_var = new Noise(¶ms->np_mnt_var, seed, csize.X, csize.Y + 2, csize.Z); + + //// Cave noise + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; + MapgenBasic::np_cavern = params->np_cavern; +} + + +MapgenCarpathian::~MapgenCarpathian() +{ + delete noise_base; + delete noise_filler_depth; + delete noise_height1; + delete noise_height2; + delete noise_height3; + delete noise_height4; + delete noise_hills_terrain; + delete noise_ridge_terrain; + delete noise_step_terrain; + delete noise_hills; + delete noise_ridge_mnt; + delete noise_step_mnt; + delete noise_mnt_var; +} + + +MapgenCarpathianParams::MapgenCarpathianParams(): + np_base (12, 1, v3f(2557, 2557, 2557), 6538, 4, 0.8, 0.5), + np_filler_depth (0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0), + np_height1 (0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0), + np_height2 (0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0), + np_height3 (0, 5, v3f(509, 509, 509), 3211, 5, 0.5, 2.0), + np_height4 (0, 5, v3f(631, 631, 631), 1583, 5, 0.5, 2.0), + np_hills_terrain (1, 1, v3f(1301, 1301, 1301), 1692, 5, 0.5, 2.0), + np_ridge_terrain (1, 1, v3f(1889, 1889, 1889), 3568, 5, 0.5, 2.0), + np_step_terrain (1, 1, v3f(1889, 1889, 1889), 4157, 5, 0.5, 2.0), + np_hills (0, 3, v3f(257, 257, 257), 6604, 6, 0.5, 2.0), + np_ridge_mnt (0, 12, v3f(743, 743, 743), 5520, 6, 0.7, 2.0), + np_step_mnt (0, 8, v3f(509, 509, 509), 2590, 6, 0.6, 2.0), + np_mnt_var (0, 1, v3f(499, 499, 499), 2490, 5, 0.55, 2.0), + np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), + np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), + np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0) +{ +} + + +void MapgenCarpathianParams::readParams(const Settings *settings) +{ + settings->getFlagStrNoEx("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian); + settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); + settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); + settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth); + settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit); + settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold); + + settings->getNoiseParams("mgcarpathian_np_base", np_base); + settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgcarpathian_np_height1", np_height1); + settings->getNoiseParams("mgcarpathian_np_height2", np_height2); + settings->getNoiseParams("mgcarpathian_np_height3", np_height3); + settings->getNoiseParams("mgcarpathian_np_height4", np_height4); + settings->getNoiseParams("mgcarpathian_np_hills_terrain", np_hills_terrain); + settings->getNoiseParams("mgcarpathian_np_ridge_terrain", np_ridge_terrain); + settings->getNoiseParams("mgcarpathian_np_step_terrain", np_step_terrain); + settings->getNoiseParams("mgcarpathian_np_hills", np_hills); + settings->getNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); + settings->getNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); + settings->getNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); + settings->getNoiseParams("mgcarpathian_np_cave1", np_cave1); + settings->getNoiseParams("mgcarpathian_np_cave2", np_cave2); + settings->getNoiseParams("mgcarpathian_np_cavern", np_cavern); +} + + +void MapgenCarpathianParams::writeParams(Settings *settings) const +{ + settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian, U32_MAX); + settings->setFloat("mgcarpathian_cave_width", cave_width); + settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); + settings->setS16("mgcarpathian_lava_depth", lava_depth); + settings->setS16("mgcarpathian_cavern_limit", cavern_limit); + settings->setS16("mgcarpathian_cavern_taper", cavern_taper); + settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold); + + settings->setNoiseParams("mgcarpathian_np_base", np_base); + settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgcarpathian_np_height1", np_height1); + settings->setNoiseParams("mgcarpathian_np_height2", np_height2); + settings->setNoiseParams("mgcarpathian_np_height3", np_height3); + settings->setNoiseParams("mgcarpathian_np_height4", np_height4); + settings->setNoiseParams("mgcarpathian_np_hills_terrain", np_hills_terrain); + settings->setNoiseParams("mgcarpathian_np_ridge_terrain", np_ridge_terrain); + settings->setNoiseParams("mgcarpathian_np_step_terrain", np_step_terrain); + settings->setNoiseParams("mgcarpathian_np_hills", np_hills); + settings->setNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); + settings->setNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); + settings->setNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); + settings->setNoiseParams("mgcarpathian_np_cave1", np_cave1); + settings->setNoiseParams("mgcarpathian_np_cave2", np_cave2); + settings->setNoiseParams("mgcarpathian_np_cavern", np_cavern); +} + + +/////////////////////////////////////////////////////////////////////////////// + + +// Lerp function +inline float MapgenCarpathian::getLerp(float noise1, float noise2, float mod) +{ + return noise1 + mod * (noise2 - noise1); +} + +// Steps function +float MapgenCarpathian::getSteps(float noise) +{ + float w = 0.5f; + float k = floor(noise / w); + float f = (noise - k * w) / w; + float s = std::fmin(2.f * f, 1.f); + return (k + s) * w; +} + + +/////////////////////////////////////////////////////////////////////////////// + + +void MapgenCarpathian::makeChunk(BlockMakeData *data) +{ + // Pre-conditions + assert(data->vmanip); + assert(data->nodedef); + assert(data->blockpos_requested.X >= data->blockpos_min.X && + data->blockpos_requested.Y >= data->blockpos_min.Y && + data->blockpos_requested.Z >= data->blockpos_min.Z); + assert(data->blockpos_requested.X <= data->blockpos_max.X && + data->blockpos_requested.Y <= data->blockpos_max.Y && + data->blockpos_requested.Z <= data->blockpos_max.Z); + + this->generating = true; + this->vm = data->vmanip; + this->ndef = data->nodedef; + + v3s16 blockpos_min = data->blockpos_min; + v3s16 blockpos_max = data->blockpos_max; + node_min = blockpos_min * MAP_BLOCKSIZE; + node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); + full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; + full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); + + // Create a block-specific seed + blockseed = getBlockSeed2(full_node_min, seed); + + // Generate terrain + s16 stone_surface_max_y = generateTerrain(); + + // Create heightmap + updateHeightmap(node_min, node_max); + + // Init biome generator, place biome-specific nodes, and build biomemap + biomegen->calcBiomeNoise(node_min); + + MgStoneType mgstone_type; + content_t biome_stone; + generateBiomes(&mgstone_type, &biome_stone); + + // Generate caverns, tunnels and classic caves + if (flags & MG_CAVES) { + bool has_cavern = false; + // Generate caverns + if (spflags & MGCARPATHIAN_CAVERNS) + has_cavern = generateCaverns(stone_surface_max_y); + // Generate tunnels and classic caves + if (has_cavern) + // Disable classic caves in this mapchunk by setting + // 'large cave depth' to world base. Avoids excessive liquid in + // large caverns and floating blobs of overgenerated liquid. + generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); + else + generateCaves(stone_surface_max_y, large_cave_depth); + } + + // Generate dungeons + if (flags & MG_DUNGEONS) + generateDungeons(stone_surface_max_y, mgstone_type, biome_stone); + + // Generate the registered decorations + if (flags & MG_DECORATIONS) + m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); + + // Generate the registered ores + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + + // Sprinkle some dust on top after everything else was generated + dustTopNodes(); + + // Update liquids + updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); + + // Calculate lighting + if (flags & MG_LIGHT) { + calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), + full_node_min, full_node_max); + } + + this->generating = false; +} + + +/////////////////////////////////////////////////////////////////////////////// + + +int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) +{ + s16 level_at_point = terrainLevelAtPoint(p.X, p.Y); + if (level_at_point <= water_level || level_at_point > water_level + 32) + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point + + return level_at_point; +} + + +float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z) +{ + float ground = NoisePerlin2D(&noise_base->np, x, z, seed); + float height1 = NoisePerlin2D(&noise_height1->np, x, z, seed); + float height2 = NoisePerlin2D(&noise_height2->np, x, z, seed); + float height3 = NoisePerlin2D(&noise_height3->np, x, z, seed); + float height4 = NoisePerlin2D(&noise_height4->np, x, z, seed); + float hter = NoisePerlin2D(&noise_hills_terrain->np, x, z, seed); + float rter = NoisePerlin2D(&noise_ridge_terrain->np, x, z, seed); + float ster = NoisePerlin2D(&noise_step_terrain->np, x, z, seed); + float n_hills = NoisePerlin2D(&noise_hills->np, x, z, seed); + float n_ridge_mnt = NoisePerlin2D(&noise_ridge_mnt->np, x, z, seed); + float n_step_mnt = NoisePerlin2D(&noise_step_mnt->np, x, z, seed); + + int height = -MAX_MAP_GENERATION_LIMIT; + + for (s16 y = 1; y <= 30; y++) { + float mnt_var = NoisePerlin3D(&noise_mnt_var->np, x, y, z, seed); + + // Gradient & shallow seabed + s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : 1 - y; + + // Hill/Mountain height (hilliness) + float hill1 = getLerp(height1, height2, mnt_var); + float hill2 = getLerp(height3, height4, mnt_var); + float hill3 = getLerp(height3, height2, mnt_var); + float hill4 = getLerp(height1, height4, mnt_var); + float hilliness = std::fmax(std::fmin(hill1, hill2), std::fmin(hill3, hill4)); + + // Rolling hills + float hill_mnt = hilliness * pow(n_hills, 2.f); + float hills = pow(hter, 3.f) * hill_mnt; + + // Ridged mountains + float ridge_mnt = hilliness * (1.f - fabs(n_ridge_mnt)); + float ridged_mountains = pow(rter, 3.f) * ridge_mnt; + + // Step (terraced) mountains + float step_mnt = hilliness * getSteps(n_step_mnt); + float step_mountains = pow(ster, 3.f) * step_mnt; + + // Final terrain level + float mountains = hills + ridged_mountains + step_mountains; + float surface_level = ground + mountains + grad; + + if (y > surface_level && height < 0) + height = y; + } + + return height; +} + + +/////////////////////////////////////////////////////////////////////////////// + + +int MapgenCarpathian::generateTerrain() +{ + MapNode mn_air(CONTENT_AIR); + MapNode mn_stone(c_stone); + MapNode mn_water(c_water_source); + + s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; + u32 index2d = 0; + u32 index3d = 0; + + // Calculate noise for terrain generation + noise_base->perlinMap2D(node_min.X, node_min.Z); + noise_height1->perlinMap2D(node_min.X, node_min.Z); + noise_height2->perlinMap2D(node_min.X, node_min.Z); + noise_height3->perlinMap2D(node_min.X, node_min.Z); + noise_height4->perlinMap2D(node_min.X, node_min.Z); + noise_hills_terrain->perlinMap2D(node_min.X, node_min.Z); + noise_ridge_terrain->perlinMap2D(node_min.X, node_min.Z); + noise_step_terrain->perlinMap2D(node_min.X, node_min.Z); + noise_hills->perlinMap2D(node_min.X, node_min.Z); + noise_ridge_mnt->perlinMap2D(node_min.X, node_min.Z); + noise_step_mnt->perlinMap2D(node_min.X, node_min.Z); + noise_mnt_var->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); + + //// Place nodes + for (s16 z = node_min.Z; z <= node_max.Z; z++) { + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { + u32 vi = vm->m_area.index(node_min.X, y, z); + for (s16 x = node_min.X; x <= node_max.X; + x++, vi++, index2d++, index3d++) { + if (vm->m_data[vi].getContent() != CONTENT_IGNORE) + continue; + + // Base terrain + float ground = noise_base->result[index2d]; + + // Gradient & shallow seabed + s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : 1 - y; + + // Hill/Mountain height (hilliness) + float height1 = noise_height1->result[index2d]; + float height2 = noise_height2->result[index2d]; + float height3 = noise_height3->result[index2d]; + float height4 = noise_height4->result[index2d]; + float mnt_var = noise_mnt_var->result[index3d]; + // Combine height noises and apply 3D variation + float hill1 = getLerp(height1, height2, mnt_var); + float hill2 = getLerp(height3, height4, mnt_var); + float hill3 = getLerp(height3, height2, mnt_var); + float hill4 = getLerp(height1, height4, mnt_var); + // 'hilliness' determines whether hills/mountains are + // small or large + float hilliness = std::fmax(std::fmin(hill1, hill2), std::fmin(hill3, hill4)); + + // Rolling hills + float hter = noise_hills_terrain->result[index2d]; + float n_hills = noise_hills->result[index2d]; + float hill_mnt = hilliness * pow(n_hills, 2.f); + float hills = pow(fabs(hter), 3.f) * hill_mnt; + + // Ridged mountains + float rter = noise_ridge_terrain->result[index2d]; + float n_ridge_mnt = noise_ridge_mnt->result[index2d]; + float ridge_mnt = hilliness * (1.f - fabs(n_ridge_mnt)); + float ridged_mountains = pow(fabs(rter), 3.f) * ridge_mnt; + + // Step (terraced) mountains + float ster = noise_step_terrain->result[index2d]; + float n_step_mnt = noise_step_mnt->result[index2d]; + float step_mnt = hilliness * getSteps(n_step_mnt); + float step_mountains = pow(fabs(ster), 3.f) * step_mnt; + + // Final terrain level + float mountains = hills + ridged_mountains + step_mountains; + float surface_level = ground + mountains + grad; + + if (y < surface_level) { + vm->m_data[vi] = mn_stone; // Stone + if (y > stone_surface_max_y) + stone_surface_max_y = y; + } else if (y <= water_level) { + vm->m_data[vi] = mn_water; // Sea water + } else { + vm->m_data[vi] = mn_air; // Air + } + } + index2d -= ystride; + } + index2d += ystride; + } + + return stone_surface_max_y; +} |