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authorParamat <paramat@users.noreply.github.com>2019-06-01 20:50:43 +0100
committerGitHub <noreply@github.com>2019-06-01 20:50:43 +0100
commit7379aa74cf98c7e4c7aa5325ef1531d412a0abac (patch)
tree45a3c608dce1fd03182f4f84f1968439dbfa4dbc /src/mapgen/mapgen_flat.cpp
parenta1459a9eac4eeb35a6c578a8b8f96393f87ed53d (diff)
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Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
Diffstat (limited to 'src/mapgen/mapgen_flat.cpp')
-rw-r--r--src/mapgen/mapgen_flat.cpp16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp
index e31dc4703..d859fa973 100644
--- a/src/mapgen/mapgen_flat.cpp
+++ b/src/mapgen/mapgen_flat.cpp
@@ -69,8 +69,9 @@ MapgenFlat::MapgenFlat(MapgenFlatParams *params, EmergeManager *emerge)
if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS))
noise_terrain = new Noise(&params->np_terrain, seed, csize.X, csize.Z);
// 3D noise
- MapgenBasic::np_cave1 = params->np_cave1;
- MapgenBasic::np_cave2 = params->np_cave2;
+ MapgenBasic::np_cave1 = params->np_cave1;
+ MapgenBasic::np_cave2 = params->np_cave2;
+ MapgenBasic::np_dungeons = params->np_dungeons;
}
@@ -84,10 +85,11 @@ MapgenFlat::~MapgenFlat()
MapgenFlatParams::MapgenFlatParams():
- np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0),
- np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
- np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
- np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0)
+ np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0),
+ np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
+ np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
+ np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
+ np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
{
}
@@ -110,6 +112,7 @@ void MapgenFlatParams::readParams(const Settings *settings)
settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgflat_np_cave1", np_cave1);
settings->getNoiseParams("mgflat_np_cave2", np_cave2);
+ settings->getNoiseParams("mgflat_np_dungeons", np_dungeons);
}
@@ -131,6 +134,7 @@ void MapgenFlatParams::writeParams(Settings *settings) const
settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgflat_np_cave1", np_cave1);
settings->setNoiseParams("mgflat_np_cave2", np_cave2);
+ settings->setNoiseParams("mgflat_np_dungeons", np_dungeons);
}