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author | paramat <paramat@users.noreply.github.com> | 2018-02-17 17:43:13 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2018-02-20 15:25:37 +0000 |
commit | 2bc7c5ff93859489c57c055cafb4d75146e062b3 (patch) | |
tree | b28fda78d419826b29784b0e809846fb2c027f10 /src/mapgen/mapgen_v6.cpp | |
parent | 0f015b28a30f77e006528a36c8d5b7705b0d6423 (diff) | |
download | minetest-2bc7c5ff93859489c57c055cafb4d75146e062b3.tar.gz minetest-2bc7c5ff93859489c57c055cafb4d75146e062b3.tar.bz2 minetest-2bc7c5ff93859489c57c055cafb4d75146e062b3.zip |
Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
Diffstat (limited to 'src/mapgen/mapgen_v6.cpp')
-rw-r--r-- | src/mapgen/mapgen_v6.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp index 92f131dcd..43c6f3665 100644 --- a/src/mapgen/mapgen_v6.cpp +++ b/src/mapgen/mapgen_v6.cpp @@ -63,9 +63,11 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) heightmap = new s16[csize.X * csize.Z]; - spflags = params->spflags; - freq_desert = params->freq_desert; - freq_beach = params->freq_beach; + spflags = params->spflags; + freq_desert = params->freq_desert; + freq_beach = params->freq_beach; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; np_cave = ¶ms->np_cave; np_humidity = ¶ms->np_humidity; @@ -166,6 +168,8 @@ void MapgenV6Params::readParams(const Settings *settings) settings->getFlagStrNoEx("mgv6_spflags", spflags, flagdesc_mapgen_v6); settings->getFloatNoEx("mgv6_freq_desert", freq_desert); settings->getFloatNoEx("mgv6_freq_beach", freq_beach); + settings->getS16NoEx("mgv6_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgv6_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base); settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); @@ -186,6 +190,8 @@ void MapgenV6Params::writeParams(Settings *settings) const settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6, U32_MAX); settings->setFloat("mgv6_freq_desert", freq_desert); settings->setFloat("mgv6_freq_beach", freq_beach); + settings->setS16("mgv6_dungeon_ymin", dungeon_ymin); + settings->setS16("mgv6_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base); settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); @@ -553,7 +559,8 @@ void MapgenV6::makeChunk(BlockMakeData *data) updateHeightmap(node_min, node_max); // Add dungeons - if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { + if ((flags & MG_DUNGEONS) && stone_surface_max_y >= node_min.Y && + full_node_min.Y >= dungeon_ymin && full_node_max.Y <= dungeon_ymax) { DungeonParams dp; dp.seed = seed; |