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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/mapgen_v6.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
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+/*
+Minetest
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2014-2017 paramat
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "mapgen.h"
+#include "noise.h"
+
+#define MGV6_AVERAGE_MUD_AMOUNT 4
+#define MGV6_DESERT_STONE_BASE -32
+#define MGV6_ICE_BASE 0
+#define MGV6_FREQ_HOT 0.4
+#define MGV6_FREQ_SNOW -0.4
+#define MGV6_FREQ_TAIGA 0.5
+#define MGV6_FREQ_JUNGLE 0.5
+
+//////////// Mapgen V6 flags
+#define MGV6_JUNGLES 0x01
+#define MGV6_BIOMEBLEND 0x02
+#define MGV6_MUDFLOW 0x04
+#define MGV6_SNOWBIOMES 0x08
+#define MGV6_FLAT 0x10
+#define MGV6_TREES 0x20
+
+
+extern FlagDesc flagdesc_mapgen_v6[];
+
+
+enum BiomeV6Type
+{
+ BT_NORMAL,
+ BT_DESERT,
+ BT_JUNGLE,
+ BT_TUNDRA,
+ BT_TAIGA,
+};
+
+
+struct MapgenV6Params : public MapgenParams {
+ u32 spflags = MGV6_JUNGLES | MGV6_SNOWBIOMES | MGV6_TREES |
+ MGV6_BIOMEBLEND | MGV6_MUDFLOW;
+ float freq_desert = 0.45f;
+ float freq_beach = 0.15f;
+ NoiseParams np_terrain_base;
+ NoiseParams np_terrain_higher;
+ NoiseParams np_steepness;
+ NoiseParams np_height_select;
+ NoiseParams np_mud;
+ NoiseParams np_beach;
+ NoiseParams np_biome;
+ NoiseParams np_cave;
+ NoiseParams np_humidity;
+ NoiseParams np_trees;
+ NoiseParams np_apple_trees;
+
+ MapgenV6Params();
+ ~MapgenV6Params() = default;
+
+ void readParams(const Settings *settings);
+ void writeParams(Settings *settings) const;
+};
+
+
+class MapgenV6 : public Mapgen {
+public:
+ EmergeManager *m_emerge;
+
+ int ystride;
+ u32 spflags;
+
+ v3s16 node_min;
+ v3s16 node_max;
+ v3s16 full_node_min;
+ v3s16 full_node_max;
+ v3s16 central_area_size;
+
+ Noise *noise_terrain_base;
+ Noise *noise_terrain_higher;
+ Noise *noise_steepness;
+ Noise *noise_height_select;
+ Noise *noise_mud;
+ Noise *noise_beach;
+ Noise *noise_biome;
+ Noise *noise_humidity;
+ NoiseParams *np_cave;
+ NoiseParams *np_humidity;
+ NoiseParams *np_trees;
+ NoiseParams *np_apple_trees;
+ float freq_desert;
+ float freq_beach;
+
+ content_t c_stone;
+ content_t c_dirt;
+ content_t c_dirt_with_grass;
+ content_t c_sand;
+ content_t c_water_source;
+ content_t c_lava_source;
+ content_t c_gravel;
+ content_t c_desert_stone;
+ content_t c_desert_sand;
+ content_t c_dirt_with_snow;
+ content_t c_snow;
+ content_t c_snowblock;
+ content_t c_ice;
+
+ content_t c_cobble;
+ content_t c_mossycobble;
+ content_t c_stair_cobble;
+ content_t c_stair_desert_stone;
+
+ MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
+ ~MapgenV6();
+
+ virtual MapgenType getType() const { return MAPGEN_V6; }
+
+ void makeChunk(BlockMakeData *data);
+ int getGroundLevelAtPoint(v2s16 p);
+ int getSpawnLevelAtPoint(v2s16 p);
+
+ float baseTerrainLevel(float terrain_base, float terrain_higher,
+ float steepness, float height_select);
+ virtual float baseTerrainLevelFromNoise(v2s16 p);
+ virtual float baseTerrainLevelFromMap(v2s16 p);
+ virtual float baseTerrainLevelFromMap(int index);
+
+ s16 find_stone_level(v2s16 p2d);
+ bool block_is_underground(u64 seed, v3s16 blockpos);
+ s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
+
+ float getHumidity(v2s16 p);
+ float getTreeAmount(v2s16 p);
+ bool getHaveAppleTree(v2s16 p);
+ float getMudAmount(v2s16 p);
+ virtual float getMudAmount(int index);
+ bool getHaveBeach(v2s16 p);
+ bool getHaveBeach(int index);
+ BiomeV6Type getBiome(v2s16 p);
+ BiomeV6Type getBiome(int index, v2s16 p);
+
+ u32 get_blockseed(u64 seed, v3s16 p);
+
+ virtual void calculateNoise();
+ int generateGround();
+ void addMud();
+ void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
+ void moveMud(u32 remove_index, u32 place_index,
+ u32 above_remove_index, v2s16 pos, v3s16 em);
+ void growGrass();
+ void placeTreesAndJungleGrass();
+ virtual void generateCaves(int max_stone_y);
+};