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authorParamat <paramat@users.noreply.github.com>2019-06-01 20:50:43 +0100
committerGitHub <noreply@github.com>2019-06-01 20:50:43 +0100
commit7379aa74cf98c7e4c7aa5325ef1531d412a0abac (patch)
tree45a3c608dce1fd03182f4f84f1968439dbfa4dbc /src/mapgen/mapgen_v6.h
parenta1459a9eac4eeb35a6c578a8b8f96393f87ed53d (diff)
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Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
Diffstat (limited to 'src/mapgen/mapgen_v6.h')
-rw-r--r--src/mapgen/mapgen_v6.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mapgen/mapgen_v6.h b/src/mapgen/mapgen_v6.h
index 842057903..7d5229559 100644
--- a/src/mapgen/mapgen_v6.h
+++ b/src/mapgen/mapgen_v6.h
@@ -108,6 +108,8 @@ public:
NoiseParams *np_trees;
NoiseParams *np_apple_trees;
+ NoiseParams np_dungeons;
+
float freq_desert;
float freq_beach;
s16 dungeon_ymin;