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authorParamat <paramat@users.noreply.github.com>2020-01-04 01:23:57 +0000
committerGitHub <noreply@github.com>2020-01-04 01:23:57 +0000
commitc162340973463580cc5013d8b53ea87975637bf2 (patch)
tree1bb699ca90c9ab72b62829149c2b518a80288bbb /src/mapgen/mapgen_v7.h
parent44458896d9097c15c722c5bffb3d72e14962b7ce (diff)
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Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Preserve the floatland flag of existing worlds, to be used again when the new implementation is added.
Diffstat (limited to 'src/mapgen/mapgen_v7.h')
-rw-r--r--src/mapgen/mapgen_v7.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mapgen/mapgen_v7.h b/src/mapgen/mapgen_v7.h
index f23dee61b..6ca39f164 100644
--- a/src/mapgen/mapgen_v7.h
+++ b/src/mapgen/mapgen_v7.h
@@ -37,11 +37,6 @@ extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams {
u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
s16 mount_zero_level = 0;
- float float_mount_density = 0.6f;
- float float_mount_height = 128.0f;
- float float_mount_exponent = 0.75f;
- s16 floatland_level = 1280;
- s16 shadow_limit = 1024;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
@@ -63,8 +58,6 @@ struct MapgenV7Params : public MapgenParams {
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
- NoiseParams np_floatland_base;
- NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cavern;
@@ -94,19 +87,12 @@ public:
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
- bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
- void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
int generateTerrain();
void generateRidgeTerrain();
private:
s16 mount_zero_level;
- float float_mount_density;
- float float_mount_height;
- float float_mount_exponent;
- s16 floatland_level;
- s16 shadow_limit;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
@@ -114,8 +100,6 @@ private:
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
- Noise *noise_floatland_base;
- Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};