diff options
author | Paramat <paramat@users.noreply.github.com> | 2020-05-14 22:27:54 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-14 22:27:54 +0100 |
commit | af0f7ac4a2032780eb731918c8fe9dc9e1262b5f (patch) | |
tree | d9183721f70ac537aef800c43fa18126db678a5a /src/mapgen/mapgen_v7.h | |
parent | d76785b4c70d834783d2e578086680941257cfa1 (diff) | |
download | minetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.tar.gz minetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.tar.bz2 minetest-af0f7ac4a2032780eb731918c8fe9dc9e1262b5f.zip |
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
Diffstat (limited to 'src/mapgen/mapgen_v7.h')
-rw-r--r-- | src/mapgen/mapgen_v7.h | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/src/mapgen/mapgen_v7.h b/src/mapgen/mapgen_v7.h index eeae3a956..4020cd935 100644 --- a/src/mapgen/mapgen_v7.h +++ b/src/mapgen/mapgen_v7.h @@ -1,7 +1,7 @@ /* Minetest -Copyright (C) 2013-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net> -Copyright (C) 2014-2018 paramat +Copyright (C) 2014-2020 paramat +Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -36,6 +36,12 @@ extern FlagDesc flagdesc_mapgen_v7[]; struct MapgenV7Params : public MapgenParams { s16 mount_zero_level = 0; + s16 floatland_ymin = 1024; + s16 floatland_ymax = 4096; + s16 floatland_taper = 256; + float float_taper_exp = 2.0f; + float floatland_density = -0.6f; + s16 floatland_ywater = -31000; float cave_width = 0.09f; s16 large_cave_depth = -33; @@ -59,6 +65,7 @@ struct MapgenV7Params : public MapgenParams { NoiseParams np_ridge_uwater; NoiseParams np_mountain; NoiseParams np_ridge; + NoiseParams np_floatland; NoiseParams np_cavern; NoiseParams np_cave1; NoiseParams np_cave2; @@ -87,12 +94,21 @@ public: float baseTerrainLevelFromMap(int index); bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z); bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y); + bool getFloatlandTerrainFromMap(int idx_xyz, float float_offset); int generateTerrain(); void generateRidgeTerrain(); private: s16 mount_zero_level; + s16 floatland_ymin; + s16 floatland_ymax; + s16 floatland_taper; + float float_taper_exp; + float floatland_density; + s16 floatland_ywater; + + float *float_offset_cache = nullptr; Noise *noise_terrain_base; Noise *noise_terrain_alt; @@ -102,4 +118,5 @@ private: Noise *noise_ridge_uwater; Noise *noise_mountain; Noise *noise_ridge; + Noise *noise_floatland; }; |