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authorParamat <paramat@users.noreply.github.com>2020-05-14 22:27:54 +0100
committerGitHub <noreply@github.com>2020-05-14 22:27:54 +0100
commitaf0f7ac4a2032780eb731918c8fe9dc9e1262b5f (patch)
treed9183721f70ac537aef800c43fa18126db678a5a /src/mapgen/mapgen_v7.h
parentd76785b4c70d834783d2e578086680941257cfa1 (diff)
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Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise. Uses a lacunarity of 1.618 (the golden ratio) for high quality noise. Floatlands appear between user-settable Y limits, with smooth tapering at each limit. Simple user-settable density adjustment. Shadow propagation is disabled in and just below floatlands, no shadows are cast on the world surface. Can be reconfigured to create a solid upper world layer between the Y limits, lakes/seas can be optionally added to this.
Diffstat (limited to 'src/mapgen/mapgen_v7.h')
-rw-r--r--src/mapgen/mapgen_v7.h21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/mapgen/mapgen_v7.h b/src/mapgen/mapgen_v7.h
index eeae3a956..4020cd935 100644
--- a/src/mapgen/mapgen_v7.h
+++ b/src/mapgen/mapgen_v7.h
@@ -1,7 +1,7 @@
/*
Minetest
-Copyright (C) 2013-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2014-2018 paramat
+Copyright (C) 2014-2020 paramat
+Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -36,6 +36,12 @@ extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams {
s16 mount_zero_level = 0;
+ s16 floatland_ymin = 1024;
+ s16 floatland_ymax = 4096;
+ s16 floatland_taper = 256;
+ float float_taper_exp = 2.0f;
+ float floatland_density = -0.6f;
+ s16 floatland_ywater = -31000;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
@@ -59,6 +65,7 @@ struct MapgenV7Params : public MapgenParams {
NoiseParams np_ridge_uwater;
NoiseParams np_mountain;
NoiseParams np_ridge;
+ NoiseParams np_floatland;
NoiseParams np_cavern;
NoiseParams np_cave1;
NoiseParams np_cave2;
@@ -87,12 +94,21 @@ public:
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
+ bool getFloatlandTerrainFromMap(int idx_xyz, float float_offset);
int generateTerrain();
void generateRidgeTerrain();
private:
s16 mount_zero_level;
+ s16 floatland_ymin;
+ s16 floatland_ymax;
+ s16 floatland_taper;
+ float float_taper_exp;
+ float floatland_density;
+ s16 floatland_ywater;
+
+ float *float_offset_cache = nullptr;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
@@ -102,4 +118,5 @@ private:
Noise *noise_ridge_uwater;
Noise *noise_mountain;
Noise *noise_ridge;
+ Noise *noise_floatland;
};