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authorParamat <paramat@users.noreply.github.com>2019-11-18 23:40:01 +0000
committerGitHub <noreply@github.com>2019-11-18 23:40:01 +0000
commit97764600e27f8872768a28ac4a379d1d82f86952 (patch)
tree1e28408bf50648c7691f52401af4934984edfa9c /src/mapgen/mapgen_valleys.h
parent706b6aad06a112f55105f08b6acd130b276a06ca (diff)
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Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Low-disruption first step towards removing the hardcoded cave liquid code. Since MT 5.0.0 cave liquids can be defined and located by biome definitions instead. In games that do not yet use biome definitions to define and locate cave liquids (MTGame does), lava will now appear below y = water_level - 256 instead of below 'lava depth' (usually y = -256). Therefore no change in most mapgens if using the default 'lava depth'.
Diffstat (limited to 'src/mapgen/mapgen_valleys.h')
-rw-r--r--src/mapgen/mapgen_valleys.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mapgen/mapgen_valleys.h b/src/mapgen/mapgen_valleys.h
index 945621ab4..f5a19eaec 100644
--- a/src/mapgen/mapgen_valleys.h
+++ b/src/mapgen/mapgen_valleys.h
@@ -49,7 +49,6 @@ struct MapgenValleysParams : public MapgenParams {
float cave_width = 0.09f;
s16 large_cave_depth = -33;
- s16 lava_depth = 1;
u16 small_cave_num_min = 0;
u16 small_cave_num_max = 0;
u16 large_cave_num_min = 0;