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author | Paramat <paramat@users.noreply.github.com> | 2018-04-24 01:34:48 +0100 |
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committer | GitHub <noreply@github.com> | 2018-04-24 01:34:48 +0100 |
commit | 534971ccd0a2b0bf4bfb6c7345c457e92f252fcc (patch) | |
tree | 930dffa2d795c1446b140629694e3aa312df3c3c /src/mapgen/mapgen_valleys.h | |
parent | 06dd7c051c7f1a6f5cc5dff0ed5b60a707422ea4 (diff) | |
download | minetest-534971ccd0a2b0bf4bfb6c7345c457e92f252fcc.tar.gz minetest-534971ccd0a2b0bf4bfb6c7345c457e92f252fcc.tar.bz2 minetest-534971ccd0a2b0bf4bfb6c7345c457e92f252fcc.zip |
Mgvalleys: Code cleanup
Split some long lines.
Edit comments.
Remove unnecessary comments and unnecessary commented-out code.
Use std::fmax/fmin instead of MYMAX/MYMIN.
Remove scope-limiting braces.
Consistently define literals as floats, except in noise parameters.
Cleanup literals in noise parameters.
Remove unnecessary 'near_cavern' line.
Reduce max spawn y to be consistent with other mapgens.
Diffstat (limited to 'src/mapgen/mapgen_valleys.h')
-rw-r--r-- | src/mapgen/mapgen_valleys.h | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/mapgen/mapgen_valleys.h b/src/mapgen/mapgen_valleys.h index c4d92239c..f6a486d86 100644 --- a/src/mapgen/mapgen_valleys.h +++ b/src/mapgen/mapgen_valleys.h @@ -32,23 +32,19 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MGVALLEYS_ALT_CHILL 0x01 #define MGVALLEYS_HUMID_RIVERS 0x02 -// Feed only one variable into these. +// Feed only one variable into these #define MYSQUARE(x) (x) * (x) #define MYCUBE(x) (x) * (x) * (x) class BiomeManager; class BiomeGenOriginal; -// Global profiler -//class Profiler; -//extern Profiler *mapgen_profiler; - struct MapgenValleysParams : public MapgenParams { u32 spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL; - u16 altitude_chill = 90; // The altitude at which temperature drops by 20C. - u16 river_depth = 4; // How deep to carve river channels. - u16 river_size = 5; // How wide to make rivers. + u16 altitude_chill = 90; // The altitude at which temperature drops by 20C + u16 river_depth = 4; // How deep to carve river channels + u16 river_size = 5; // How wide to make rivers float cave_width = 0.09f; s16 large_cave_depth = -33; @@ -122,9 +118,7 @@ private: Noise *noise_valley_profile; float terrainLevelAtPoint(s16 x, s16 z); - void calculateNoise(); - virtual int generateTerrain(); float terrainLevelFromNoise(TerrainNoise *tn); float adjustedTerrainLevelFromNoise(TerrainNoise *tn); |