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author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-11-09 01:56:20 +0300 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-11-08 23:56:20 +0100 |
commit | 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch) | |
tree | 67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/mg_biome.cpp | |
parent | fc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff) | |
download | minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.gz minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.bz2 minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.zip |
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mapgen/mg_biome.cpp')
-rw-r--r-- | src/mapgen/mg_biome.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp new file mode 100644 index 000000000..8dbb78e59 --- /dev/null +++ b/src/mapgen/mg_biome.cpp @@ -0,0 +1,238 @@ +/* +Minetest +Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2014-2017 paramat + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "mg_biome.h" +#include "mg_decoration.h" +#include "emerge.h" +#include "server.h" +#include "nodedef.h" +#include "map.h" //for MMVManip +#include "util/numeric.h" +#include "porting.h" +#include "settings.h" + + +/////////////////////////////////////////////////////////////////////////////// + + +BiomeManager::BiomeManager(Server *server) : + ObjDefManager(server, OBJDEF_BIOME) +{ + m_server = server; + + // Create default biome to be used in case none exist + Biome *b = new Biome; + + b->name = "Default"; + b->flags = 0; + b->depth_top = 0; + b->depth_filler = -MAX_MAP_GENERATION_LIMIT; + b->depth_water_top = 0; + b->depth_riverbed = 0; + b->y_min = -MAX_MAP_GENERATION_LIMIT; + b->y_max = MAX_MAP_GENERATION_LIMIT; + b->heat_point = 0.0; + b->humidity_point = 0.0; + + b->m_nodenames.emplace_back("mapgen_stone"); + b->m_nodenames.emplace_back("mapgen_stone"); + b->m_nodenames.emplace_back("mapgen_stone"); + b->m_nodenames.emplace_back("mapgen_water_source"); + b->m_nodenames.emplace_back("mapgen_water_source"); + b->m_nodenames.emplace_back("mapgen_river_water_source"); + b->m_nodenames.emplace_back("mapgen_stone"); + b->m_nodenames.emplace_back("ignore"); + m_ndef->pendNodeResolve(b); + + add(b); +} + + +void BiomeManager::clear() +{ + EmergeManager *emerge = m_server->getEmergeManager(); + + // Remove all dangling references in Decorations + DecorationManager *decomgr = emerge->decomgr; + for (size_t i = 0; i != decomgr->getNumObjects(); i++) { + Decoration *deco = (Decoration *)decomgr->getRaw(i); + deco->biomes.clear(); + } + + // Don't delete the first biome + for (size_t i = 1; i < m_objects.size(); i++) + delete (Biome *)m_objects[i]; + + m_objects.resize(1); +} + +//////////////////////////////////////////////////////////////////////////////// + + +void BiomeParamsOriginal::readParams(const Settings *settings) +{ + settings->getNoiseParams("mg_biome_np_heat", np_heat); + settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend); + settings->getNoiseParams("mg_biome_np_humidity", np_humidity); + settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend); +} + + +void BiomeParamsOriginal::writeParams(Settings *settings) const +{ + settings->setNoiseParams("mg_biome_np_heat", np_heat); + settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend); + settings->setNoiseParams("mg_biome_np_humidity", np_humidity); + settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend); +} + + +//////////////////////////////////////////////////////////////////////////////// + +BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr, + BiomeParamsOriginal *params, v3s16 chunksize) +{ + m_bmgr = biomemgr; + m_params = params; + m_csize = chunksize; + + noise_heat = new Noise(¶ms->np_heat, + params->seed, m_csize.X, m_csize.Z); + noise_humidity = new Noise(¶ms->np_humidity, + params->seed, m_csize.X, m_csize.Z); + noise_heat_blend = new Noise(¶ms->np_heat_blend, + params->seed, m_csize.X, m_csize.Z); + noise_humidity_blend = new Noise(¶ms->np_humidity_blend, + params->seed, m_csize.X, m_csize.Z); + + heatmap = noise_heat->result; + humidmap = noise_humidity->result; + biomemap = new biome_t[m_csize.X * m_csize.Z]; +} + +BiomeGenOriginal::~BiomeGenOriginal() +{ + delete []biomemap; + + delete noise_heat; + delete noise_humidity; + delete noise_heat_blend; + delete noise_humidity_blend; +} + + +Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const +{ + float heat = + NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) + + NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed); + float humidity = + NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) + + NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed); + + return calcBiomeFromNoise(heat, humidity, pos.Y); +} + + +void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin) +{ + m_pmin = pmin; + + noise_heat->perlinMap2D(pmin.X, pmin.Z); + noise_humidity->perlinMap2D(pmin.X, pmin.Z); + noise_heat_blend->perlinMap2D(pmin.X, pmin.Z); + noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z); + + for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) { + noise_heat->result[i] += noise_heat_blend->result[i]; + noise_humidity->result[i] += noise_humidity_blend->result[i]; + } +} + + +biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap) +{ + for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) { + Biome *biome = calcBiomeFromNoise( + noise_heat->result[i], + noise_humidity->result[i], + heightmap[i]); + + biomemap[i] = biome->index; + } + + return biomemap; +} + + +Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const +{ + return getBiomeAtIndex( + (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X), + pos.Y); +} + + +Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const +{ + return calcBiomeFromNoise( + noise_heat->result[index], + noise_humidity->result[index], + y); +} + + +Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const +{ + Biome *b, *biome_closest = NULL; + float dist_min = FLT_MAX; + + for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) { + b = (Biome *)m_bmgr->getRaw(i); + if (!b || y > b->y_max || y < b->y_min) + continue; + + float d_heat = heat - b->heat_point; + float d_humidity = humidity - b->humidity_point; + float dist = (d_heat * d_heat) + + (d_humidity * d_humidity); + if (dist < dist_min) { + dist_min = dist; + biome_closest = b; + } + } + + return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE); +} + + +//////////////////////////////////////////////////////////////////////////////// + +void Biome::resolveNodeNames() +{ + getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR); + getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR); + getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR); + getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE); +} |