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author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-11-09 01:56:20 +0300 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-11-08 23:56:20 +0100 |
commit | 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch) | |
tree | 67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/mg_decoration.cpp | |
parent | fc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff) | |
download | minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.gz minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.bz2 minetest-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.zip |
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mapgen/mg_decoration.cpp')
-rw-r--r-- | src/mapgen/mg_decoration.cpp | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/src/mapgen/mg_decoration.cpp b/src/mapgen/mg_decoration.cpp new file mode 100644 index 000000000..2c2fbc647 --- /dev/null +++ b/src/mapgen/mg_decoration.cpp @@ -0,0 +1,377 @@ +/* +Minetest +Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> +Copyright (C) 2015-2017 paramat + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "mg_decoration.h" +#include "mg_schematic.h" +#include "mapgen.h" +#include "noise.h" +#include "map.h" +#include "log.h" +#include "util/numeric.h" +#include <algorithm> + + +FlagDesc flagdesc_deco[] = { + {"place_center_x", DECO_PLACE_CENTER_X}, + {"place_center_y", DECO_PLACE_CENTER_Y}, + {"place_center_z", DECO_PLACE_CENTER_Z}, + {"force_placement", DECO_FORCE_PLACEMENT}, + {"liquid_surface", DECO_LIQUID_SURFACE}, + {"all_floors", DECO_ALL_FLOORS}, + {"all_ceilings", DECO_ALL_CEILINGS}, + {NULL, 0} +}; + + +/////////////////////////////////////////////////////////////////////////////// + + +DecorationManager::DecorationManager(IGameDef *gamedef) : + ObjDefManager(gamedef, OBJDEF_DECORATION) +{ +} + + +size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed, + v3s16 nmin, v3s16 nmax) +{ + size_t nplaced = 0; + + for (size_t i = 0; i != m_objects.size(); i++) { + Decoration *deco = (Decoration *)m_objects[i]; + if (!deco) + continue; + + nplaced += deco->placeDeco(mg, blockseed, nmin, nmax); + blockseed++; + } + + return nplaced; +} + + +/////////////////////////////////////////////////////////////////////////////// + + +void Decoration::resolveNodeNames() +{ + getIdsFromNrBacklog(&c_place_on); + getIdsFromNrBacklog(&c_spawnby); +} + + +bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p) +{ + // Check if the decoration can be placed on this node + u32 vi = vm->m_area.index(p); + if (!CONTAINS(c_place_on, vm->m_data[vi].getContent())) + return false; + + // Don't continue if there are no spawnby constraints + if (nspawnby == -1) + return true; + + int nneighs = 0; + static const v3s16 dirs[16] = { + v3s16( 0, 0, 1), + v3s16( 0, 0, -1), + v3s16( 1, 0, 0), + v3s16(-1, 0, 0), + v3s16( 1, 0, 1), + v3s16(-1, 0, 1), + v3s16(-1, 0, -1), + v3s16( 1, 0, -1), + + v3s16( 0, 1, 1), + v3s16( 0, 1, -1), + v3s16( 1, 1, 0), + v3s16(-1, 1, 0), + v3s16( 1, 1, 1), + v3s16(-1, 1, 1), + v3s16(-1, 1, -1), + v3s16( 1, 1, -1) + }; + + // Check these 16 neighbouring nodes for enough spawnby nodes + for (size_t i = 0; i != ARRLEN(dirs); i++) { + u32 index = vm->m_area.index(p + dirs[i]); + if (!vm->m_area.contains(index)) + continue; + + if (CONTAINS(c_spawnby, vm->m_data[index].getContent())) + nneighs++; + } + + if (nneighs < nspawnby) + return false; + + return true; +} + + +size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) +{ + PcgRandom ps(blockseed + 53); + int carea_size = nmax.X - nmin.X + 1; + + // Divide area into parts + // If chunksize is changed it may no longer be divisable by sidelen + if (carea_size % sidelen) + sidelen = carea_size; + + s16 divlen = carea_size / sidelen; + int area = sidelen * sidelen; + + for (s16 z0 = 0; z0 < divlen; z0++) + for (s16 x0 = 0; x0 < divlen; x0++) { + v2s16 p2d_center( // Center position of part of division + nmin.X + sidelen / 2 + sidelen * x0, + nmin.Z + sidelen / 2 + sidelen * z0 + ); + v2s16 p2d_min( // Minimum edge of part of division + nmin.X + sidelen * x0, + nmin.Z + sidelen * z0 + ); + v2s16 p2d_max( // Maximum edge of part of division + nmin.X + sidelen + sidelen * x0 - 1, + nmin.Z + sidelen + sidelen * z0 - 1 + ); + + // Amount of decorations + float nval = (flags & DECO_USE_NOISE) ? + NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) : + fill_ratio; + u32 deco_count = 0; + float deco_count_f = (float)area * nval; + if (deco_count_f >= 1.f) { + deco_count = deco_count_f; + } else if (deco_count_f > 0.f) { + // For low density decorations calculate a chance for 1 decoration + if (ps.range(1000) <= deco_count_f * 1000.f) + deco_count = 1; + } + + for (u32 i = 0; i < deco_count; i++) { + s16 x = ps.range(p2d_min.X, p2d_max.X); + s16 z = ps.range(p2d_min.Y, p2d_max.Y); + int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X); + + if ((flags & DECO_ALL_FLOORS) || + (flags & DECO_ALL_CEILINGS)) { + // All-surfaces decorations + // Check biome of column + if (mg->biomemap && !biomes.empty()) { + std::unordered_set<u8>::const_iterator iter = + biomes.find(mg->biomemap[mapindex]); + if (iter == biomes.end()) + continue; + } + + // Get all floors and ceilings in node column + u16 size = (nmax.Y - nmin.Y + 1) / 2; + s16 floors[size]; + s16 ceilings[size]; + u16 num_floors = 0; + u16 num_ceilings = 0; + + mg->getSurfaces(v2s16(x, z), nmin.Y, nmax.Y, + floors, ceilings, &num_floors, &num_ceilings); + + if ((flags & DECO_ALL_FLOORS) && num_floors > 0) { + // Floor decorations + for (u16 fi = 0; fi < num_floors; fi++) { + s16 y = floors[fi]; + if (y < y_min || y > y_max) + continue; + + v3s16 pos(x, y, z); + if (generate(mg->vm, &ps, pos, false)) + mg->gennotify.addEvent( + GENNOTIFY_DECORATION, pos, index); + } + } + + if ((flags & DECO_ALL_CEILINGS) && num_ceilings > 0) { + // Ceiling decorations + for (u16 ci = 0; ci < num_ceilings; ci++) { + s16 y = ceilings[ci]; + if (y < y_min || y > y_max) + continue; + + v3s16 pos(x, y, z); + if (generate(mg->vm, &ps, pos, true)) + mg->gennotify.addEvent( + GENNOTIFY_DECORATION, pos, index); + } + } + } else { // Heightmap decorations + s16 y = -MAX_MAP_GENERATION_LIMIT; + if (flags & DECO_LIQUID_SURFACE) + y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y); + else if (mg->heightmap) + y = mg->heightmap[mapindex]; + else + y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); + + if (y < y_min || y > y_max || y < nmin.Y || y > nmax.Y) + continue; + + if (mg->biomemap && !biomes.empty()) { + std::unordered_set<u8>::const_iterator iter = + biomes.find(mg->biomemap[mapindex]); + if (iter == biomes.end()) + continue; + } + + v3s16 pos(x, y, z); + if (generate(mg->vm, &ps, pos, false)) + mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index); + } + } + } + + return 0; +} + + +/////////////////////////////////////////////////////////////////////////////// + + +void DecoSimple::resolveNodeNames() +{ + Decoration::resolveNodeNames(); + getIdsFromNrBacklog(&c_decos); +} + + +size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) +{ + // Don't bother if there aren't any decorations to place + if (c_decos.empty()) + return 0; + + if (!canPlaceDecoration(vm, p)) + return 0; + + // Check for placement outside the voxelmanip volume + if (ceiling) { + // Ceiling decorations + // 'place offset y' is inverted + if (p.Y - place_offset_y - std::max(deco_height, deco_height_max) < + vm->m_area.MinEdge.Y) + return 0; + + if (p.Y - 1 - place_offset_y > vm->m_area.MaxEdge.Y) + return 0; + + } else { // Heightmap and floor decorations + if (p.Y + place_offset_y + std::max(deco_height, deco_height_max) > + vm->m_area.MaxEdge.Y) + return 0; + + if (p.Y + 1 + place_offset_y < vm->m_area.MinEdge.Y) + return 0; + } + + content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)]; + s16 height = (deco_height_max > 0) ? + pr->range(deco_height, deco_height_max) : deco_height; + u8 param2 = (deco_param2_max > 0) ? + pr->range(deco_param2, deco_param2_max) : deco_param2; + bool force_placement = (flags & DECO_FORCE_PLACEMENT); + + const v3s16 &em = vm->m_area.getExtent(); + u32 vi = vm->m_area.index(p); + + if (ceiling) { + // Ceiling decorations + // 'place offset y' is inverted + vm->m_area.add_y(em, vi, -place_offset_y); + + for (int i = 0; i < height; i++) { + vm->m_area.add_y(em, vi, -1); + content_t c = vm->m_data[vi].getContent(); + if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement) + break; + + vm->m_data[vi] = MapNode(c_place, 0, param2); + } + } else { // Heightmap and floor decorations + vm->m_area.add_y(em, vi, place_offset_y); + + for (int i = 0; i < height; i++) { + vm->m_area.add_y(em, vi, 1); + content_t c = vm->m_data[vi].getContent(); + if (c != CONTENT_AIR && c != CONTENT_IGNORE && !force_placement) + break; + + vm->m_data[vi] = MapNode(c_place, 0, param2); + } + } + + return 1; +} + + +/////////////////////////////////////////////////////////////////////////////// + + +size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) +{ + // Schematic could have been unloaded but not the decoration + // In this case generate() does nothing (but doesn't *fail*) + if (schematic == NULL) + return 0; + + if (!canPlaceDecoration(vm, p)) + return 0; + + if (flags & DECO_PLACE_CENTER_Y) { + p.Y -= (schematic->size.Y - 1) / 2; + } else { + // Only apply 'place offset y' if not 'deco place center y' + if (ceiling) + // Shift down so that schematic top layer is level with ceiling + // 'place offset y' is inverted + p.Y -= (place_offset_y + schematic->size.Y - 1); + else + p.Y += place_offset_y; + } + + // Check schematic top and base are in voxelmanip + if (p.Y + schematic->size.Y - 1 > vm->m_area.MaxEdge.Y) + return 0; + + if (p.Y < vm->m_area.MinEdge.Y) + return 0; + + if (flags & DECO_PLACE_CENTER_X) + p.X -= (schematic->size.X - 1) / 2; + if (flags & DECO_PLACE_CENTER_Z) + p.Z -= (schematic->size.Z - 1) / 2; + + Rotation rot = (rotation == ROTATE_RAND) ? + (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation; + bool force_placement = (flags & DECO_FORCE_PLACEMENT); + + schematic->blitToVManip(vm, p, rot, force_placement); + + return 1; +} |