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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen/mg_decoration.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
* Move files around
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+/*
+Minetest
+Copyright (C) 2014-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2015-2017 paramat
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <unordered_set>
+#include "objdef.h"
+#include "noise.h"
+#include "nodedef.h"
+
+class Mapgen;
+class MMVManip;
+class PcgRandom;
+class Schematic;
+
+enum DecorationType {
+ DECO_SIMPLE,
+ DECO_SCHEMATIC,
+ DECO_LSYSTEM
+};
+
+#define DECO_PLACE_CENTER_X 0x01
+#define DECO_PLACE_CENTER_Y 0x02
+#define DECO_PLACE_CENTER_Z 0x04
+#define DECO_USE_NOISE 0x08
+#define DECO_FORCE_PLACEMENT 0x10
+#define DECO_LIQUID_SURFACE 0x20
+#define DECO_ALL_FLOORS 0x40
+#define DECO_ALL_CEILINGS 0x80
+
+extern FlagDesc flagdesc_deco[];
+
+
+class Decoration : public ObjDef, public NodeResolver {
+public:
+ Decoration() = default;
+ virtual ~Decoration() = default;
+
+ virtual void resolveNodeNames();
+
+ bool canPlaceDecoration(MMVManip *vm, v3s16 p);
+ size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+
+ virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) = 0;
+
+ u32 flags = 0;
+ int mapseed = 0;
+ std::vector<content_t> c_place_on;
+ s16 sidelen = 1;
+ s16 y_min;
+ s16 y_max;
+ float fill_ratio = 0.0f;
+ NoiseParams np;
+ std::vector<content_t> c_spawnby;
+ s16 nspawnby;
+ s16 place_offset_y = 0;
+
+ std::unordered_set<u8> biomes;
+};
+
+
+class DecoSimple : public Decoration {
+public:
+ virtual void resolveNodeNames();
+ virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
+
+ std::vector<content_t> c_decos;
+ s16 deco_height;
+ s16 deco_height_max;
+ u8 deco_param2;
+ u8 deco_param2_max;
+};
+
+
+class DecoSchematic : public Decoration {
+public:
+ DecoSchematic() = default;
+
+ virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling);
+
+ Rotation rotation;
+ Schematic *schematic = nullptr;
+};
+
+
+/*
+class DecoLSystem : public Decoration {
+public:
+ virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+*/
+
+
+class DecorationManager : public ObjDefManager {
+public:
+ DecorationManager(IGameDef *gamedef);
+ virtual ~DecorationManager() = default;
+
+ const char *getObjectTitle() const
+ {
+ return "decoration";
+ }
+
+ static Decoration *create(DecorationType type)
+ {
+ switch (type) {
+ case DECO_SIMPLE:
+ return new DecoSimple;
+ case DECO_SCHEMATIC:
+ return new DecoSchematic;
+ //case DECO_LSYSTEM:
+ // return new DecoLSystem;
+ default:
+ return NULL;
+ }
+ }
+
+ size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};