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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-08-13 19:56:55 +0200
committerGitHub <noreply@github.com>2019-08-13 19:56:55 +0200
commit539f016c1b1a706da2c113435ec60bb39c868f4b (patch)
tree691e212ec4017bb6744dc23f2bd1dce2cb18e92b /src/mapgen
parente9ceead81dd989936e2de3ff7cd7496aecd09d39 (diff)
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Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
Diffstat (limited to 'src/mapgen')
-rw-r--r--src/mapgen/mapgen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 2a6bcf347..29131d56e 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -422,7 +422,7 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
{
- ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
+ ScopeProfiler sp(g_profiler, "EmergeThread: update lighting", SPT_AVG);
VoxelArea a(nmin, nmax);
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
@@ -479,7 +479,7 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
bool propagate_shadow)
{
- ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
+ ScopeProfiler sp(g_profiler, "EmergeThread: update lighting", SPT_AVG);
//TimeTaker t("updateLighting");
propagateSunlight(nmin, nmax, propagate_shadow);