summaryrefslogtreecommitdiff
path: root/src/mapgen_flat.cpp
diff options
context:
space:
mode:
authorparamat <mat.gregory@virginmedia.com>2015-11-30 02:31:43 +0000
committerparamat <mat.gregory@virginmedia.com>2015-12-02 02:19:52 +0000
commite51ea66bd087e56b2e446f64bd4d185b4786325c (patch)
tree83bfe0742be0c276d1529cd551cd9469f748eb8d /src/mapgen_flat.cpp
parent97908cc65670d3f6cf2e286390bfea10f653aaa8 (diff)
downloadminetest-e51ea66bd087e56b2e446f64bd4d185b4786325c.tar.gz
minetest-e51ea66bd087e56b2e446f64bd4d185b4786325c.tar.bz2
minetest-e51ea66bd087e56b2e446f64bd4d185b4786325c.zip
Mgv5/v7/flat/fractal: More large pseudorandom caves
Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
Diffstat (limited to 'src/mapgen_flat.cpp')
-rw-r--r--src/mapgen_flat.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
index 1b41d0acf..c961d755a 100644
--- a/src/mapgen_flat.cpp
+++ b/src/mapgen_flat.cpp
@@ -148,8 +148,8 @@ MapgenFlatParams::MapgenFlatParams()
np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0);
np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
- np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0);
- np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0);
+ np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
+ np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
}
@@ -559,7 +559,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index++) {
float d1 = contour(noise_cave1->result[index]);
float d2 = contour(noise_cave2->result[index]);
- if (d1 * d2 > 0.4f) {
+ if (d1 * d2 > 0.3f) {
content_t c = vm->m_data[vi].getContent();
if (!ndef->get(c).is_ground_content || c == CONTENT_AIR)
continue;
@@ -574,7 +574,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
return;
PseudoRandom ps(blockseed + 21343);
- u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0;
+ u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CaveV5 cave(this, &ps);
cave.makeCave(node_min, node_max, max_stone_y);