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authorWeblate <42@minetest.ru>2013-03-30 19:49:52 +0100
committerWeblate <42@minetest.ru>2013-03-30 19:49:52 +0100
commita0566270d9fa075afa36a7e3e68c690b1b23ba90 (patch)
tree6bc88127ee67b7bf4d6a2d6f9d0a9e5f997d1dd1 /src/mapgen_indev.h
parent0d83bdc3aa9f1077836aacb833ac4ad9bbb9a4f4 (diff)
parent1aa50b13622c1e264044839ecdf0152670dae6ce (diff)
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Merge remote branch 'origin/master'
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+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MAPGENINDEV_HEADER
+#define MAPGENINDEV_HEADER
+
+#include "mapgen.h"
+#include "mapgen_v6.h"
+
+float farscale(float scale, float z);
+float farscale(float scale, float x, float z);
+float farscale(float scale, float x, float y, float z);
+
+struct NoiseIndevParams : public NoiseParams {
+ float farscale;
+ float farspread;
+
+ NoiseIndevParams(){}
+ NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1)
+ {
+ offset = offset_;
+ scale = scale_;
+ spread = spread_;
+ seed = seed_;
+ octaves = octaves_;
+ persist = persist_;
+
+ farscale = farscale_;
+ farspread = farspread_;
+ }
+
+};
+
+#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f")
+#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y))
+
+class NoiseIndev : public Noise {
+ public:
+ NoiseIndevParams *npindev;
+
+ //NoiseIndev() {};
+ NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
+ NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
+ void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
+ void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
+};
+
+extern NoiseIndevParams nparams_indev_def;
+/*
+extern NoiseIndevParams nparams_indev_def_terrain_base;
+extern NoiseIndevParams nparams_indev_def_terrain_higher;
+extern NoiseIndevParams nparams_indev_def_steepness;
+//extern NoiseIndevParams nparams_indev_def_height_select;
+//extern NoiseIndevParams nparams_indev_def_trees;
+extern NoiseIndevParams nparams_indev_def_mud;
+//extern NoiseIndevParams nparams_indev_def_beach;
+extern NoiseIndevParams nparams_indev_def_biome;
+//extern NoiseIndevParams nparams_indev_def_cave;
+extern NoiseIndevParams nparams_indev_def_float_islands;
+*/
+
+struct MapgenIndevParams : public MapgenV6Params {
+ NoiseIndevParams *npindev_terrain_base;
+ NoiseIndevParams *npindev_terrain_higher;
+ NoiseIndevParams *npindev_steepness;
+ //NoiseParams *np_height_select;
+ //NoiseParams *np_trees;
+ NoiseIndevParams *npindev_mud;
+ //NoiseParams *np_beach;
+ NoiseIndevParams *npindev_biome;
+ //NoiseParams *np_cave;
+ NoiseIndevParams *npindev_float_islands1;
+ NoiseIndevParams *npindev_float_islands2;
+ NoiseIndevParams *npindev_float_islands3;
+
+ MapgenIndevParams() {
+ //freq_desert = 0.45;
+ //freq_beach = 0.15;
+ npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base;
+ npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher;
+ npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness;
+ //np_height_select = &nparams_v6_def_height_select;
+ //np_trees = &nparams_v6_def_trees;
+ npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud;
+ //np_beach = &nparams_v6_def_beach;
+ npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome;
+ //np_cave = &nparams_v6_def_cave;
+ npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands;
+ npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands;
+ npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands;
+
+ }
+
+ bool readParams(Settings *settings);
+ void writeParams(Settings *settings);
+};
+
+class MapgenIndev : public MapgenV6 {
+ public:
+ NoiseIndev *noiseindev_terrain_base;
+ NoiseIndev *noiseindev_terrain_higher;
+ NoiseIndev *noiseindev_steepness;
+ //NoiseIndev *noise_height_select;
+ //NoiseIndev *noise_trees;
+ NoiseIndev *noiseindev_mud;
+ //NoiseIndev *noise_beach;
+ NoiseIndev *noiseindev_biome;
+ //NoiseIndevParams *np_cave;
+ NoiseIndev *noiseindev_float_islands1;
+ NoiseIndev *noiseindev_float_islands2;
+ NoiseIndev *noiseindev_float_islands3;
+
+ MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
+ ~MapgenIndev();
+ void calculateNoise();
+
+ float baseTerrainLevelFromNoise(v2s16 p);
+ float baseTerrainLevelFromMap(int index);
+ float getMudAmount(int index);
+ void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
+ void generateSomething();
+
+ void generateFloatIslands(int min_y);
+};
+
+struct MapgenFactoryIndev : public MapgenFactoryV6 {
+ Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
+ return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
+ };
+
+ MapgenParams *createMapgenParams() {
+ return new MapgenIndevParams();
+ };
+};
+
+#endif