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authorparamat <mat.gregory@virginmedia.com>2017-03-12 13:26:09 +0000
committerparamat <mat.gregory@virginmedia.com>2017-04-03 04:49:32 +0100
commit859141a0ce38fbd606d95ae7a2f0999acf2fbe84 (patch)
tree10a77bdb7f52eadbc0dea7dd9e3066e622a681a8 /src/mapgen_v5.cpp
parent86b1542181a92841d174e1caec94d084a34e5158 (diff)
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Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens. Add to mgv5 and mgv7, enabled by default. Similar to mgvalleys caverns but half the scale. Parameters for upper y limit, distance caverns taper to full size, and noise threshold (full cavern size). As with mgvalleys caverns are generated first and classic caves are disabled in any mapchunk containing a cavern, to avoid excessive spreading volumes of liquids. This also avoids floating blobs of liquid where a large classic cave has overgenerated out into a neighbouring previously-generated mapchunk.
Diffstat (limited to 'src/mapgen_v5.cpp')
-rw-r--r--src/mapgen_v5.cpp86
1 files changed, 47 insertions, 39 deletions
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index 9f189e253..b983026e6 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -41,15 +41,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
FlagDesc flagdesc_mapgen_v5[] = {
- {NULL, 0}
+ {"caverns", MGV5_CAVERNS},
+ {NULL, 0}
};
MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
: MapgenBasic(mapgenid, params, emerge)
{
- this->spflags = params->spflags;
- this->cave_width = params->cave_width;
+ this->spflags = params->spflags;
+ this->cave_width = params->cave_width;
+ this->cavern_limit = params->cavern_limit;
+ this->cavern_taper = params->cavern_taper;
+ this->cavern_threshold = params->cavern_threshold;
// Terrain noise
noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
@@ -59,9 +63,10 @@ MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge)
// 3D terrain noise
// 1-up 1-down overgeneration
noise_ground = new Noise(&params->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
-
- MapgenBasic::np_cave1 = params->np_cave1;
- MapgenBasic::np_cave2 = params->np_cave2;
+ // 1 down overgeneration
+ MapgenBasic::np_cave1 = params->np_cave1;
+ MapgenBasic::np_cave2 = params->np_cave2;
+ MapgenBasic::np_cavern = params->np_cavern;
}
@@ -76,47 +81,55 @@ MapgenV5::~MapgenV5()
MapgenV5Params::MapgenV5Params()
{
- spflags = 0;
- cave_width = 0.125;
+ spflags = MGV5_CAVERNS;
+ cave_width = 0.125;
+ cavern_limit = -256;
+ cavern_taper = 256;
+ cavern_threshold = 0.7;
np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0);
+ np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
np_cave1 = NoiseParams(0, 12, v3f(50, 50, 50), 52534, 4, 0.5, 2.0);
np_cave2 = NoiseParams(0, 12, v3f(50, 50, 50), 10325, 4, 0.5, 2.0);
- np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
+ np_cavern = NoiseParams(0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0);
}
-//#define CAVE_NOISE_SCALE 12.0
-//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) = 0.125
-
-
void MapgenV5Params::readParams(const Settings *settings)
{
- settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
- settings->getFloatNoEx("mgv5_cave_width", cave_width);
+ settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
+ settings->getFloatNoEx("mgv5_cave_width", cave_width);
+ settings->getS16NoEx("mgv5_cavern_limit", cavern_limit);
+ settings->getS16NoEx("mgv5_cavern_taper", cavern_taper);
+ settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold);
settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
settings->getNoiseParams("mgv5_np_factor", np_factor);
settings->getNoiseParams("mgv5_np_height", np_height);
+ settings->getNoiseParams("mgv5_np_ground", np_ground);
settings->getNoiseParams("mgv5_np_cave1", np_cave1);
settings->getNoiseParams("mgv5_np_cave2", np_cave2);
- settings->getNoiseParams("mgv5_np_ground", np_ground);
+ settings->getNoiseParams("mgv5_np_cavern", np_cavern);
}
void MapgenV5Params::writeParams(Settings *settings) const
{
- settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
- settings->setFloat("mgv5_cave_width", cave_width);
+ settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX);
+ settings->setFloat("mgv5_cave_width", cave_width);
+ settings->setS16("mgv5_cavern_limit", cavern_limit);
+ settings->setS16("mgv5_cavern_taper", cavern_taper);
+ settings->setFloat("mgv5_cavern_threshold", cavern_threshold);
settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
settings->setNoiseParams("mgv5_np_factor", np_factor);
settings->setNoiseParams("mgv5_np_height", np_height);
+ settings->setNoiseParams("mgv5_np_ground", np_ground);
settings->setNoiseParams("mgv5_np_cave1", np_cave1);
settings->setNoiseParams("mgv5_np_cave2", np_cave2);
- settings->setNoiseParams("mgv5_np_ground", np_ground);
+ settings->setNoiseParams("mgv5_np_cavern", np_cavern);
}
@@ -190,9 +203,21 @@ void MapgenV5::makeChunk(BlockMakeData *data)
biomegen->calcBiomeNoise(node_min);
MgStoneType stone_type = generateBiomes();
- // Generate caves
- if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
- generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH);
+ // Generate caverns, tunnels and classic caves
+ if (flags & MG_CAVES) {
+ bool has_cavern = false;
+ // Generate caverns
+ if (spflags & MGV5_CAVERNS)
+ has_cavern = generateCaverns(stone_surface_max_y);
+ // Generate tunnels and classic caves
+ if (has_cavern)
+ // Disable classic caves in this mapchunk by setting
+ // 'large cave depth' to world base. Avoids excessive liquid in
+ // large caverns and floating blobs of overgenerated liquid.
+ generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
+ else
+ generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH);
+ }
// Generate dungeons and desert temples
if (flags & MG_DUNGEONS)
@@ -223,23 +248,6 @@ void MapgenV5::makeChunk(BlockMakeData *data)
}
-//bool is_cave(u32 index) {
-// double d1 = contour(noise_cave1->result[index]);
-// double d2 = contour(noise_cave2->result[index]);
-// return d1*d2 > CAVE_NOISE_THRESHOLD;
-//}
-
-//bool val_is_ground(v3s16 p, u32 index, u32 index2d) {
-// double f = 0.55 + noise_factor->result[index2d];
-// if(f < 0.01)
-// f = 0.01;
-// else if(f >= 1.0)
-// f *= 1.6;
-// double h = WATER_LEVEL + 10 * noise_height->result[index2d];
-// return (noise_ground->result[index] * f > (double)p.Y - h);
-//}
-
-
int MapgenV5::generateBaseTerrain()
{
u32 index = 0;