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authorparamat <mat.gregory@virginmedia.com>2015-03-04 10:14:07 +0000
committerparamat <mat.gregory@virginmedia.com>2015-03-04 23:53:58 +0000
commiteb7482fd73ed111d84644e3abca2b51eb22566f9 (patch)
tree5f548196f102038206e6fb36ef7ee8eb4b794a74 /src/mapgen_v5.cpp
parentcd684497c28a93e1bca4fbe889eef2d6d5c59289 (diff)
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Cavegen, mgv5: Cleanup code
Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256
Diffstat (limited to 'src/mapgen_v5.cpp')
-rw-r--r--src/mapgen_v5.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index e3624c2bd..9392c35b1 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -171,9 +171,9 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
//TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
- if(f < 0.01)
+ if (f < 0.01)
f = 0.01;
- else if(f >= 1.0)
+ else if (f >= 1.0)
f *= 1.6;
float h = water_level + NoisePerlin2D(&noise_height->np, p.X, p.Y, seed);
@@ -183,8 +183,8 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
s16 level = -31000;
for (s16 y = search_top; y >= search_base; y--) {
float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed);
- if(n_ground * f > y - h) {
- if(y >= search_top - 7)
+ if (n_ground * f > y - h) {
+ if (y >= search_top - 7)
break;
else
level = y;
@@ -322,22 +322,22 @@ int MapgenV5::generateBaseTerrain()
u32 index2d = 0;
int stone_surface_max_y = -MAP_GENERATION_LIMIT;
- for(s16 z=node_min.Z; z<=node_max.Z; z++) {
- for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
+ for (s16 z=node_min.Z; z<=node_max.Z; z++) {
+ for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
u32 i = vm->m_area.index(node_min.X, y, z);
- for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
- if(vm->m_data[i].getContent() != CONTENT_IGNORE)
+ for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
+ if (vm->m_data[i].getContent() != CONTENT_IGNORE)
continue;
float f = 0.55 + noise_factor->result[index2d];
- if(f < 0.01)
+ if (f < 0.01)
f = 0.01;
- else if(f >= 1.0)
+ else if (f >= 1.0)
f *= 1.6;
float h = noise_height->result[index2d];
- if(noise_ground->result[index] * f < y - h) {
- if(y <= water_level)
+ if (noise_ground->result[index] * f < y - h) {
+ if (y <= water_level)
vm->m_data[i] = MapNode(c_water_source);
else
vm->m_data[i] = MapNode(CONTENT_AIR);
@@ -443,13 +443,13 @@ void MapgenV5::generateCaves(int max_stone_y)
u32 index = 0;
u32 index2d = 0;
- for(s16 z=node_min.Z; z<=node_max.Z; z++) {
- for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
+ for (s16 z=node_min.Z; z<=node_max.Z; z++) {
+ for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
u32 i = vm->m_area.index(node_min.X, y, z);
- for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
+ for (s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
content_t c = vm->m_data[i].getContent();
- if(c == CONTENT_AIR
+ if (c == CONTENT_AIR
|| (y <= water_level
&& c != biome->c_stone
&& c != c_stone))
@@ -457,7 +457,7 @@ void MapgenV5::generateCaves(int max_stone_y)
float d1 = contour(noise_cave1->result[index]);
float d2 = contour(noise_cave2->result[index]);
- if(d1*d2 > 0.125)
+ if (d1*d2 > 0.125)
vm->m_data[i] = MapNode(CONTENT_AIR);
}
index2d = index2d - ystride;