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authorparamat <mat.gregory@virginmedia.com>2015-11-10 06:50:22 +0000
committerparamat <mat.gregory@virginmedia.com>2015-11-13 04:25:08 +0000
commit4434498367929f5fe67d7bf8a12e594d51b632ce (patch)
tree639523a6096f44800a70d152575840669b49fad9 /src/mapgen_v6.cpp
parent657a16d90c42afc212e70c594296b1e204545a4c (diff)
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Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Add mgv6 spflag 'flat' Global flag is kept for backwards compatibility but is now undocumented
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 82ed6c4d4..3f3ccba4f 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -42,6 +42,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
{"biomeblend", MGV6_BIOMEBLEND},
{"mudflow", MGV6_MUDFLOW},
{"snowbiomes", MGV6_SNOWBIOMES},
+ {"flat", MGV6_FLAT},
{NULL, 0}
};
@@ -263,7 +264,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
{
- if (flags & MG_FLAT)
+ if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return water_level;
float terrain_base = NoisePerlin2D_PO(&noise_terrain_base->np,
@@ -289,7 +290,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
float MapgenV6::baseTerrainLevelFromMap(int index)
{
- if (flags & MG_FLAT)
+ if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return water_level;
float terrain_base = noise_terrain_base->result[index];
@@ -386,7 +387,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p)
float MapgenV6::getMudAmount(int index)
{
- if (flags & MG_FLAT)
+ if ((spflags & MGV6_FLAT) || (flags & MG_FLAT))
return MGV6_AVERAGE_MUD_AMOUNT;
/*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
@@ -603,7 +604,7 @@ void MapgenV6::calculateNoise()
int fx = full_node_min.X;
int fz = full_node_min.Z;
- if (!(flags & MG_FLAT)) {
+ if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) {
noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5);
noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5);