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authorkwolekr <kwolekr@minetest.net>2013-03-17 23:07:51 -0400
committerkwolekr <kwolekr@minetest.net>2013-03-17 23:08:11 -0400
commit939397dd6e9cf26358b7e7f07aa58b72b175691f (patch)
tree20bdcd63bbef4c0b333fe71e47647e16cb57f821 /src/mapgen_v6.cpp
parentd207d359d12ef1ae27b0e3255834d8939e687a14 (diff)
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Add jungle grass to jungles
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r--src/mapgen_v6.cpp56
1 files changed, 48 insertions, 8 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 5f428bb8f..59a4d49fc 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -457,12 +457,12 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
// Grow grass
growGrass();
- // Generate some trees
+ // Generate some trees, and add grass, if a jungle
if (flags & MG_TREES)
- placeTrees();
+ placeTreesAndJungleGrass();
// Calculate lighting
- updateLighting(node_min, node_max);
+ calcLighting(node_min, node_max);
this->generating = false;
}
@@ -783,14 +783,26 @@ void MapgenV6::addDirtGravelBlobs() {
}
-void MapgenV6::placeTrees() {
+void MapgenV6::placeTreesAndJungleGrass() {
//TimeTaker t("placeTrees");
+ if (node_max.Y < water_level)
+ return;
+
+ PseudoRandom grassrandom(blockseed + 53);
+ content_t c_junglegrass = ndef->getId("mapgen_junglegrass");
+ // if we don't have junglegrass, don't place cignore... that's bad
+ if (c_junglegrass == CONTENT_IGNORE)
+ c_junglegrass = CONTENT_AIR;
+ MapNode n_junglegrass(c_junglegrass);
+ v3s16 em = vm->m_area.getExtent();
// Divide area into parts
s16 div = 8;
s16 sidelen = central_area_size.X / div;
double area = sidelen * sidelen;
+ // N.B. We must add jungle grass first, since tree leaves will
+ // obstruct the ground, giving us a false ground level
for (s16 z0 = 0; z0 < div; z0++)
for (s16 x0 = 0; x0 < div; x0++) {
// Center position of part of division
@@ -811,9 +823,36 @@ void MapgenV6::placeTrees() {
// Amount of trees, jungle area
u32 tree_count = area * getTreeAmount(p2d_center);
- bool is_jungle = (flags & MGV6_JUNGLES) && (getHumidity(p2d_center) > 0.75);
- if (is_jungle)
- tree_count *= 4;
+
+ float humidity;
+ bool is_jungle = false;
+ if (flags & MGV6_JUNGLES) {
+ humidity = getHumidity(p2d_center);
+ if (humidity > 0.75) {
+ is_jungle = true;
+ tree_count *= 4;
+ }
+ }
+
+ // Add jungle grass
+ if (is_jungle) {
+ u32 grass_count = 5 * humidity * tree_count;
+ for (u32 i = 0; i < grass_count; i++) {
+ s16 x = grassrandom.range(p2d_min.X, p2d_max.X);
+ s16 z = grassrandom.range(p2d_min.Y, p2d_max.Y);
+
+ s16 y = find_ground_level(v2s16(x, z)); ////////////////optimize this!
+ if (y < water_level || y < node_min.Y || y > node_max.Y)
+ continue;
+
+ u32 vi = vm->m_area.index(x, y, z);
+ // place on dirt_with_grass, since we know it is exposed to sunlight
+ if (vm->m_data[vi].getContent() == c_dirt_with_grass) {
+ vm->m_area.add_y(em, vi, 1);
+ vm->m_data[vi] = n_junglegrass;
+ }
+ }
+ }
// Put trees in random places on part of division
for (u32 i = 0; i < tree_count; i++) {
@@ -846,7 +885,7 @@ void MapgenV6::placeTrees() {
}
}
}
- //printf("placeTrees: %dms\n", t.stop());
+ //printf("placeTreesAndJungleGrass: %dms\n", t.stop());
}
@@ -878,6 +917,7 @@ void MapgenV6::growGrass() {
}
}
+
void MapgenV6::defineCave(Cave &cave, PseudoRandom ps,
v3s16 node_min, bool large_cave) {
cave.min_tunnel_diameter = 2;