diff options
author | paramat <mat.gregory@virginmedia.com> | 2016-07-29 03:44:58 +0100 |
---|---|---|
committer | paramat <mat.gregory@virginmedia.com> | 2016-08-04 06:58:42 +0100 |
commit | ea12da939fdb0a8fd13de885d104af3031ffc3ac (patch) | |
tree | 5ceba6e5172e51859d2c0191f69784d2a5631af3 /src/mapgen_v6.cpp | |
parent | fca8e53842718f7f23e11587ae6235c072892b97 (diff) | |
download | minetest-ea12da939fdb0a8fd13de885d104af3031ffc3ac.tar.gz minetest-ea12da939fdb0a8fd13de885d104af3031ffc3ac.tar.bz2 minetest-ea12da939fdb0a8fd13de885d104af3031ffc3ac.zip |
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
When the 'flat' and 'trees' flags were moved into mgv6_spflags they
were left in mg_flags in an attempt to support old mgv6 worlds. However
their appearence in mg_flags causes confusion, also, later, old-world
support was found to be broken for mgv6 worlds with 'notrees'.
This commit cleans up the mess and comes a month after a thread warning
of the change, and explaining the required action, was posted in the
news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are
affected, a small minority of worlds, the required action being
correctly setting these flags in mgv6_spflags.
Disable a section of the 'map settings manager' unit test which is to
be changed as it is causing problems for pull requests.
Diffstat (limited to 'src/mapgen_v6.cpp')
-rw-r--r-- | src/mapgen_v6.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index e4444963f..79617a830 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -268,7 +268,7 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher, float MapgenV6::baseTerrainLevelFromNoise(v2s16 p) { - if ((spflags & MGV6_FLAT) || (flags & MG_FLAT)) + if (spflags & MGV6_FLAT) return water_level; float terrain_base = NoisePerlin2D_PO(&noise_terrain_base->np, @@ -294,7 +294,7 @@ float MapgenV6::baseTerrainLevelFromMap(v2s16 p) float MapgenV6::baseTerrainLevelFromMap(int index) { - if ((spflags & MGV6_FLAT) || (flags & MG_FLAT)) + if (spflags & MGV6_FLAT) return water_level; float terrain_base = noise_terrain_base->result[index]; @@ -402,7 +402,7 @@ bool MapgenV6::getHaveAppleTree(v2s16 p) float MapgenV6::getMudAmount(int index) { - if ((spflags & MGV6_FLAT) || (flags & MG_FLAT)) + if (spflags & MGV6_FLAT) return MGV6_AVERAGE_MUD_AMOUNT; /*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin( @@ -599,7 +599,7 @@ void MapgenV6::makeChunk(BlockMakeData *data) growGrass(); // Generate some trees, and add grass, if a jungle - if ((spflags & MGV6_TREES) || (flags & MG_TREES)) + if (spflags & MGV6_TREES) placeTreesAndJungleGrass(); // Generate the registered decorations @@ -626,7 +626,7 @@ void MapgenV6::calculateNoise() int fx = full_node_min.X; int fz = full_node_min.Z; - if (!((spflags & MGV6_FLAT) || (flags & MG_FLAT))) { + if (!(spflags & MGV6_FLAT)) { noise_terrain_base->perlinMap2D_PO(x, 0.5, z, 0.5); noise_terrain_higher->perlinMap2D_PO(x, 0.5, z, 0.5); noise_steepness->perlinMap2D_PO(x, 0.5, z, 0.5); |