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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-26 07:35:09 +0200
committerGitHub <noreply@github.com>2017-07-26 07:35:09 +0200
commit9a17b65f26eea5b9d7176e7df205f72ed2ff6c0f (patch)
treef9f0f9100348b05c9eecfb179e0e59ab24a2d2f3 /src/mapgen_valleys.cpp
parent0c99da4255319d898f3ed47bc7c42757df91e2df (diff)
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VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r--src/mapgen_valleys.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index 8c54dbcd9..ff56c69da 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -475,7 +475,7 @@ int MapgenValleys::generateTerrain()
MapNode n_stone(c_stone);
MapNode n_water(c_water_source);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
s16 surface_max_y = -MAX_MAP_GENERATION_LIMIT;
u32 index_2d = 0;
@@ -597,7 +597,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
MapNode n_lava(c_lava_source);
MapNode n_water(c_river_water_source);
- v3s16 em = vm->m_area.getExtent();
+ const v3s16 &em = vm->m_area.getExtent();
// Cave blend distance near YMIN, YMAX
const float massive_cave_blend = 128.f;