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authorparamat <paramat@users.noreply.github.com>2017-06-22 03:48:22 +0100
committerparamat <mat.gregory@virginmedia.com>2017-06-24 01:48:20 +0100
commit9a77397fbfb95a0b45ed33831291259626968500 (patch)
tree4401f572d9814699a52634fc4460738e98e23b4b /src/mapgen_valleys.cpp
parent08f57e1e387580b0487d1da5c195e5bf532c672b (diff)
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Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk
Now that lava depth in large caves is variable we can use the already present 'lava_max_height' value to set the lava depth in them.
Diffstat (limited to 'src/mapgen_valleys.cpp')
-rw-r--r--src/mapgen_valleys.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index 8e5f3d3ac..cf982206b 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -733,7 +733,7 @@ void MapgenValleys::generateCaves(s16 max_stone_y, s16 large_cave_depth)
u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
- c_water_source, c_lava_source);
+ c_water_source, c_lava_source, lava_max_height);
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
}