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authorparamat <paramat@users.noreply.github.com>2017-09-18 05:08:56 +0100
committerparamat <mat.gregory@virginmedia.com>2017-09-18 11:05:39 +0100
commitd8f20d029a17551dab35a850bed48a62c1a02618 (patch)
treeeee07899e187e8a6ebd835f46160391a76c0dfcf /src/mapnode.cpp
parent27144b471678b30156ad3383fb8d26a5bd9b66cb (diff)
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Leveled nodebox: Change levels from 1/63rds to 1/64ths
Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby.
Diffstat (limited to 'src/mapnode.cpp')
-rw-r--r--src/mapnode.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index 9b6a39e1b..c46719a68 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -250,9 +250,8 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
u8 axisdir = facedir>>2;
facedir&=0x03;
for (aabb3f box : fixed) {
- if (nodebox.type == NODEBOX_LEVELED) {
- box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
- }
+ if (nodebox.type == NODEBOX_LEVELED)
+ box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
switch (axisdir) {
case 0: