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authorteddydestodes <derkomtur@schattengang.net>2011-06-01 14:11:52 +0200
committerteddydestodes <derkomtur@schattengang.net>2011-06-01 14:11:52 +0200
commit63fe487d933f00123bb97d699c98e0c5248a8060 (patch)
tree446356ce6e66ccc76675eff0648d75c7e05ce2b4 /src/mapnode.cpp
parentd2b2c7c09e21fcf728e741e11e6fdabe03036b0e (diff)
parentc930a92b7222e0228332fb39536d7ff4f3442d1b (diff)
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Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'src/mapnode.cpp')
-rw-r--r--src/mapnode.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index c006b8222..cef9bbf03 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -189,6 +189,22 @@ void init_mapnode()
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
+ i = CONTENT_CLAY;
+ f = &g_content_features[i];
+ f->setAllTextures("clay.png");
+ f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem lump_of_clay 4");
+
+ i = CONTENT_BRICK;
+ f = &g_content_features[i];
+ f->setAllTextures("brick.png");
+ f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem clay_brick 4");
+
i = CONTENT_TREE;
f = &g_content_features[i];
f->setAllTextures("tree.png");
@@ -215,6 +231,16 @@ void init_mapnode()
}
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ i = CONTENT_CACTUS;
+ f = &g_content_features[i];
+ f->setAllTextures("cactus_side.png");
+ f->setTexture(0, "cactus_top.png");
+ f->setTexture(1, "cactus_top.png");
+ f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+
i = CONTENT_GLASS;
f = &g_content_features[i];
f->light_propagates = true;
@@ -226,6 +252,7 @@ void init_mapnode()
i = CONTENT_FENCE;
f = &g_content_features[i];
+ f->setInventoryTexture("fence.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;